Reputation: 293
I would like to know how I can animate an SCNNode's color using Swift.
For example: I would like the node to constantly be changing color or I would like the node to fade from black to blue.
Do I use the SCNAction fadeIn
or fadeOut
?
Upvotes: 9
Views: 4789
Reputation: 2326
I am using this function; You just give name of material, how long animation will take and current color and the which color will be reached.
You give color as arrays (red, green, blue and alpha);
let startColor: [CGFloat] = [0.5, 0.5, 1, 1]
let targetColor: [CGFloat] = [1, 1, 1, 1]
This is how you call function;
changeColorWithAnimation(duration : 5,
materialName: myCubeMaterial,
start : startColor,
end : targetColor)
func chageColorWithAnimation(duration: CGFloat,
materialName: SCNMaterial,
start: [CGFloat],
end: [CGFloat]){
let rs = (end[0] - start[0]) / duration
let gs = (end[1] - start[1]) / duration
let bs = (end[2] - start[2]) / duration
let alphas = (end[3] - start[3]) / duration
let changeColor = SCNAction.customAction(duration: TimeInterval(duration)) { (node, elapsedTime) -> () in
let red = start[0] + rs * elapsedTime
let green = start[1] + gs * elapsedTime
let blue = start[2] + bs * elapsedTime
let alpha = start[3] + alphas * elapsedTime
materialName.diffuse.contents = UIColor(displayP3Red:red,
green: green,
blue: blue,
alpha: alpha)
}
rootNode.runAction(changeColor)
}
Upvotes: 0
Reputation: 1611
Got idea from @Luca Angeletti, I write the code so we can animate between any colors, include their alphas:
func aniColor(from: UIColor, to: UIColor, percentage: CGFloat) -> UIColor {
let fromComponents = from.cgColor.components!
let toComponents = to.cgColor.components!
let color = UIColor(red: fromComponents[0] + (toComponents[0] - fromComponents[0]) * percentage,
green: fromComponents[1] + (toComponents[1] - fromComponents[1]) * percentage,
blue: fromComponents[2] + (toComponents[2] - fromComponents[2]) * percentage,
alpha: fromComponents[3] + (toComponents[3] - fromComponents[3]) * percentage)
return color
}
Use:
let oldColor = UIColor.red
let newColor = UIColor(colorLiteralRed: 0.0, green: 0.0, blue: 1.0, alpha: 0.5)
let duration: TimeInterval = 1
let act0 = SCNAction.customAction(duration: duration, action: { (node, elapsedTime) in
let percentage = elapsedTime / CGFloat(duration)
node.geometry?.firstMaterial?.diffuse.contents = self.aniColor(from: newColor, to: oldColor, percentage: percentage)
})
let act1 = SCNAction.customAction(duration: duration, action: { (node, elapsedTime) in
let percentage = elapsedTime / CGFloat(duration)
node.geometry?.firstMaterial?.diffuse.contents = self.aniColor(from: oldColor, to: newColor, percentage: percentage)
})
let act = SCNAction.repeatForever(SCNAction.sequence([act0, act1]))
node.runAction(act)
Upvotes: 11
Reputation: 59506
You can create a custom action.
If you have a red sphere in your scene
let sphereNode = scene.rootNode.childNode(withName: "sphere", recursively: false)!
sphereNode.geometry!.firstMaterial!.diffuse.contents = UIColor.red
This is how you build the custom action
let changeColor = SCNAction.customAction(duration: 10) { (node, elapsedTime) -> () in
let percentage = elapsedTime / 5
let color = UIColor(red: 1 - percentage, green: percentage, blue: 0, alpha: 1)
node.geometry!.firstMaterial!.diffuse.contents = color
}
Finally you just need to run the action on the sphere
sphereNode.runAction(changeColor)
Result
Upvotes: 20