Reputation: 1754
I'm trying to work on a mixed Swift and ObjectiveC project with no luck.
My project is made of 6 targets:
I've been able to add a Swift class that has one target membership (App) and uses ObjectiveC code passing from the App-Bridging-Header.h The "ObjectiveC into Swift code" paradigm works like a charm.
Instead, I'm struggling with the "Swift into ObjectiveC code" paradigm. In the specific case I need to use a new Swift class inside an ObjectiveC .m file that is member of four targets.
What I've been doing so far is this:
I've followed the Mix and Match guide of Apple and many SO threads including this one that seems apparently to address the same problem of mine but it doesn't work.
Also have seen this and this but didn't work.
Have tried also to Delete Derived Data as well as cleaning the whole project several times with no luck.
EDIT 1 : More details
This is the declaration of my Swift class import RealmSwift
@objc class MyClass: Object {}
This is the snippet of usage of the Swift class inside ObjectiveC
MyClass *app = [[MyClass alloc] init];
If I avoid using #import ...-Swift.h the build fails saying that I'm making use of an Undeclared idenfier "MyClass" and this is sound.
If I do use #import ...-Swift.h files it says that module X cannot find module Y and so on.
EDIT 2 : Swift module name
By looking at the SWIFT_OBJC_INTERFACE_HEADER_NAME property of each target I've seen that it is built using this syntax $(SWIFT_MODULE_NAME)-Swift.h do I need to change SWIFT_MODULE_NAME to MODULE_NAME?
EDIT 3 : Imports
This is the set of imports for Swift headers in .m ObjectiveC file. I'm using the module names specified in relative Build Settings properties. Notice that one has '_' character since WatchKit Extension target has a space in the target name.
#import "ProjectName_App-Swift.h"
#import "ProjectName_Core-Swift.h"
#import "ProjectName_Summary-Swift.h"
#import "ProjectName_WatchKit_Extension-Swift.h"
EDIT 4 : Cross visibility of -Swift.h files
I've tryed the following:
When the Swift class is defined for multiple targets and ObjectiveC file is used by those multiple targets it doesn't work. The build errors are like this: Target X -> "ProjectName_TargetY-Swift.h" file not found. Seems like a target cannot see other targets -Swift.h files.
What am I doing wrong? Thanks for your help
Upvotes: 40
Views: 58442
Reputation: 276
I had a similar issue today when recreating a project which had some linking corruption issues with the frameworks. The replacement project was created by copying all the files into a new project, including two frameworks the project uses. As a result, I had the same error, header "ProjectName-Swift.h" not found. After doing some of the changes mentioned above, eg. change project module to project name.., I still had the issue. Then based on some of the other discussion about preprocessing, I realized that I should compile the modules by themselves separately before compiling the project. This did the trick.
Upvotes: 0
Reputation: 1339
I develop in a modularized app, the -Swift.h was the ModuleName-Swift.h
I deleted derived data, cleaned build folder, restarted my mac, but what solved was:
pod cache clean ModuleName
and after that run the following:
pod update ModuleName
Upvotes: 0
Reputation: 543
If none of the suggested solutions on this page work, it might be good to check the configurations in your framework target. If you create custom configurations in your main applications, you want to have the same configurations present also in your framework targets. If these aren't matching it might result in Xcode not being able to find the correct build settings and therefore the right header files.
Upvotes: 1
Reputation: 1734
I ran into this issue in a project which I had an iOS Application
and a SubModule Framework
,
The issue occurred when I changed framework build configuration to RELEASE instead
Upvotes: 0
Reputation: 2072
In my case, I declared import statement into .h file
Then I change
#import "ProjectName_App-Swift.h"
into implementation file(.m)
Clean and restart Xcode Working
Upvotes: 1
Reputation: 31
I had similar issue and almost ended up spending a whole day figuring out the issue while following suggestions from fellow developers on StackOverflow and few other sources.
I was upgrading from Xcode 7.3.1 to Xcode 8.2.1 and Swift 2.2 to Swift 3.0.1.
In my case, I figured out the PROJECT_NAME-Swift.h
file didn't get created at:
~/Library/Developer/Xcode/DerivedData/PRODUCT-NAME-hdkrxixrxbiorwesffpqvefxsrzl/Build/Intermediates/PRODUCT-NAME.build/Debug/PRODUCT-NAME.build/Objects-normal/x86_64/PRODUCT-NAME-Swift.h.
I guess it somehow tries to refer to this header file from the above path and hence the error. I manually copied it. Didn't do clean build after this. This resolved my issue and the swift header file started getting created for further compilation and builds.
Upvotes: 3
Reputation: 6383
This is not a solution for the question but since many might end up on this page looking for the problem that the <ModuleName>-Swift.h
file is not found (just like me) I'd like to add one more possible reason:
When there is a compiler issue in a swift file the header might not get generated by Xcode and thus the file is missing.
At least in my case the <ModuleName>-Swift.h not found
was gone once I fixed the compile error in the Swift file.
Upvotes: 15
Reputation: 2487
In my case, I have a workspace with an iOS app subproject, a framework subproject, and a CocoaPods Pods subproject. The "ModuleName-Swift.h file not found" error occurred in my framework subproject because the file hadn't yet been created by the Pods subproject.
I'm not sure if there's a way to tell Xcode about dependencies between subprojects, but I simply re-ordered them in the left-side Project Navigator:
Worked great after that!
Upvotes: 1
Reputation: 693
The solution for me was to import the generated swift header via <>
syntax:
#import <OtherTargetWithSwiftClass/OtherTargetWithSwiftClass-Swift.h>
Upvotes: 8
Reputation: 23746
For my case, it runs fine in Xcode 8 but files with
#import "Project-Swift.h"
has missing imports as described by LucioB
Using Xcode 9 removes those errors
Upvotes: 0
Reputation: 1754
The assumption I made in Edit 4 turned out to be the correct one. If a project has multiple targets the "-Swift.h" files cannot be imported all in one .m ObjectiveC file.
So there is one solution that must be adopted and it is to change the SWIFT_OBJC_INTERFACE_HEADER_NAME build setting and making it the same across different targets. To do so change the instruction that generates this property from $(SWIFT_MODULE_NAME)-Swift.h to $(PROJECT_NAME)-Swift.h as explained here
It is also possible to set the Product Module Name setting in Build Settings to be the same across your modules (I set it to $(PROJECT_NAME)), so that the -Swift.h file that is generated has the same name across all modules. This eliminates the need for adding/checking preprocessor macros.
After doing this Clean Build Folder by pressing Alt and going into Product menu. Since name of header is shared among targets now it can be imported once in the .m ObjectiveC file and all targets can benefit from Swift classes.
If after building it still shows the error, ensure that the header can be reached from XCode by Cmd clicking on its name. It should open a file that contains code similar to this:
SWIFT_CLASS("_TtC27ProjectName_Summary11MyClass")
@interface MyClass : NSObject
- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;
@end
If need to ensure that those headers are being generated open a terminal and use this command
find ~/Library/Developer/Xcode/DerivedData -name "*Swift.h"
You should see one header for each target
Another issue that happened to me after those changes is that it started giving errors on ObjectiveC code that I didn't touch. The problem was due to the position of the import, as reported here:
Exactly where at the top of a .m file you #import the hidden bridging header can make a difference. The usual sign of trouble is that you get an “Unknown type name” compile error, where the unknown type is a class declared in Objective-C. The solution is to #import the .h file containing the declaration for the unknown type in your Objective-C files as well, before you #import the hidden bridging header. Having to do this can be an annoyance, especially if the Objective-C file in question has no need to know about this class, but it resolves the issue and allows compilation to proceed.
At the very end the code compiles and runs on device and simulator!
Upvotes: 64