Reputation: 23
In Swift SpriteKit I have the "angle" of a sprite stored in an integer. It starts at zero and adds or subtracts 45 whenever the user rotates left or right (0-360), how would I create an SKAction to rotate the sprite to the stored angle? (in the case that the angle gets shifted unintentionally)
Upvotes: 1
Views: 592
Reputation: 8995
iOS 11.x Swift 4.2 a translation of Clever Error answer
let radAngle = CGFloat(10) * .pi / 180
let rotationAction = SKAction.rotate(toAngle: radAngle, duration: 0.5)
floor.run(rotationAction)
Upvotes: 1
Reputation: 13266
iOS generally uses radians to describe angles. You'll need to convert your angle in degrees to radians before you can create the action.
let radAngle = CGFloat(angle) * .pi / 180
let rotationAction = SKAction.rotateToAngle(radAngle, duration: 0.5)
node.runAction(rotationAction)
Upvotes: 3