Reputation: 166
I have 1 problem with Unity:
I have 1 object with a collision with 2 objects, the first is blue and the second is red.
I would like to know how detect when both objects are the same color and do determinate action Collisin between 2 objects is clear but how to detect your color is so difficult for me.
¿ how can do it?
colision:
public class Colision : MonoBehaviour {
//public GameObject HaloPrefab; // empty with halo applied to it...
public Text points;
void OnCollisionEnter(Collision col){
if ( col.gameObject.name == "Cube") {
col.gameObject.SetActive(false); // Lo que hago es que si colisiona desaparezca el objeto, pero necesito que haga eso si ambos son del mismo color.
}
if ( col.gameObject.name == "Cube(Clone)") {
col.gameObject.SetActive(false);
}
}
my object can change color and the code is this: and works
public class ChangeColor : MonoBehaviour {
public Material[] materials;
public Renderer rend;
private int index = 1;
// Use this for initialization
void Start () {
rend = GetComponent<Renderer> ();
rend.enabled = true;
}
public void Update() {
if (materials.Length == 0) {
return;
}
if (Input.GetMouseButtonDown (0)) {
index += 1;
if (index == materials.Length + 1) {
index = 1;
}
print (index);
rend.sharedMaterial = materials [index - 1];
}
}
}
Upvotes: 0
Views: 835
Reputation: 10720
Something like this:
void OnCollisionEnter(Collision col)
{
var me = gameObject.GetComponent<Renderer>();
var other = col.gameObject.GetComponent<Renderer>();
if (me != null && other != null)
{
if (me.sharedMaterial.color == other.sharedMaterial.color)
{
// congratulation you are colliding with same color.
}
}
}
Upvotes: 2