Reputation: 2319
I have a java application where I draw a String.
Now I would like to adjust the white space before and after each character that they would fit to the grid (each char in their own square). How can I accomplish that? Thank you for your answers.
public class FontTesting extends Applet {
private final int gridSize=20;
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D)g;
paintBackground(g2d);
String text1 = "atzlipjnmr . . A|";
String text2 = "HHHHHHHHHH . . I|";
String text3 = "WWWWWWWWWW , , 9|";
String text4 = "ATATATATAT |";
Font font = new Font("monospaced", Font.PLAIN, 20);
g2d.setColor(Color.BLACK);
g2d.setFont(font);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text1, 20, 36);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text2.toUpperCase(), 20, 56);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text3.toUpperCase(), 20, 76);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.drawString(text4.toUpperCase(), 20, 96);
}
public static void main(String[] args) {
Frame f = new Frame("Antialiased Text Sample");
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
f.add(new FontTesting());
f.setBackground(Color.WHITE);
f.setSize(new Dimension(300, 180));
f.setVisible(true);
}
private void paintBackground(Graphics2D g2){
g2.setPaint(Color.GRAY);
for (int i = 0; i < getSize().width; i += gridSize) {
Shape line = new Line2D.Float(i, 0, i, getSize().height);
g2.draw(line);
}
for (int i = 0; i < getSize().height; i += gridSize) {
Shape line = new Line2D.Float(0, i, getSize().width, i);
g2.draw(line);
}
}
}
Upvotes: 4
Views: 127
Reputation: 4039
Draw your text Strings character by character into the grid. Have a look at this method.
private void paintText(Graphics2D g2, int row, String text){
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
for(int i = 0; i < text.length(); i++){
g2.drawString(Character.toString(text.charAt(i)), i * gridSize, row * gridSize);
}
}
You can use it in our paint()
mathod like this.
paintText(g2d, 1, text1);
paintText(g2d, 2, text2);
[...]
Upvotes: 2