Reputation: 497
I just have started my first app on iOS a week ago. I have created a custom view to use it in my app using AppleDeveloperWebsite Custom Rating Control Tutorial.
Now I have chosen iPhone7 device in storyboard and I run this on iPhone 7 emulator it works perfectly but when I run it on iPhone 5 emulator (size of screen changes) my custom views extend beyond the screen. My all other controls sizes resize as I set constraints but only my custom view sizes get messed up.
Please Help
import UIKit
@IBDesignable class xRadioButtonView: UIView {
var button: UIButton!
var label: UILabel!
@IBInspectable var text: String? {
didSet{
label.text = text
}
}
//Properties
var isSelected = 0
//Initialization
override init(frame: CGRect){
super.init(frame: frame)
addSubviews()
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
addSubviews()
}
func addSubviews() {
self.backgroundColor = UIColor.white
let xWidth = bounds.size.width
let xHeight = bounds.size.height
let tap = UITapGestureRecognizer(target: self, action: #selector(xRadioButtonView.radioButtonTextTapped))
button = UIButton(frame: CGRect(x: 1, y: 1, width: xWidth - 2, height: xHeight - 4))
button.backgroundColor = UIColor.white
button.addTarget(self, action: #selector(xRadioButtonView.radioButtonTapped(button:)), for: .touchDown)
addSubview(button)
label = UILabel(frame: CGRect(x: 1, y: 1, width: xWidth - 2, height: xHeight - 2))
label.textColor = UIColor.init(hex: "#D5D5D5")
//label.font = UIFont.init(name: label.font.fontName, size: 25)
//label.font = label.font.withSize(25)
label.font = UIFont.boldSystemFont(ofSize: 25)
label.textAlignment = NSTextAlignment.center
label.isUserInteractionEnabled = true
label.addGestureRecognizer(tap)
addSubview(label)
}
override func layoutSubviews() {
// Set the button's width and height to a square the size of the frame's height.
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
label.text = "xRBV"
}
func radioButtonTapped(button: UIButton) {
if isSelected == 0 {
isSelected = 1
self.backgroundColor = UIColor.init(hex: "#00BFA5")
label.textColor = UIColor.init(hex: "#00BFA5")
} else {
isSelected = 0
self.backgroundColor = UIColor.white
label.textColor = UIColor.init(hex: "#D5D5D5")
}
}
func radioButtonTextTapped(sender: UITapGestureRecognizer){
if isSelected == 0 {
isSelected = 1
self.backgroundColor = UIColor.init(hex: "#00BFA5")
label.textColor = UIColor.init(hex: "#00BFA5")
} else {
isSelected = 0
self.backgroundColor = UIColor.white
label.textColor = UIColor.init(hex: "#D5D5D5")
}
}
}
As you can see PG button should finish where green color finishes but white color button is extended beyond the screen
Upvotes: 0
Views: 753
Reputation: 16327
You either need to set the frame in layoutSubViews or you need to implement autolayout in code:
button = UIButton(frame: CGRect(x: 1, y: 1, width: xWidth - 2, height: xHeight - 4))
button.backgroundColor = UIColor.white
button.addTarget(self, action: #selector(xRadioButtonView.radioButtonTapped(button:)), for: .touchDown)
addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
let attributes: [NSLayoutAttribute] = [.top, .bottom, .leading, .trailing]
let constants = [2, 2, 10, 10] // 2 from top and bottom, 10 from leading and trailing
NSLayoutConstraint.activate(attributes.enumerated().map { NSLayoutConstraint(item: button, attribute: $1, relatedBy: .equal, toItem: button.superview, attribute: $1, multiplier: 1, constant: constants[$0]) })
The example uses the old way because your constraints are uniform, but if you have something more complicated its often simpler to use NSLayoutAnchor as of iOS 9.
EDIT: here is the code for tuples if anyone is interested:
button.translatesAutoresizingMaskIntoConstraints = false
let attributes: [(NSLayoutAttribute, CGFloat)] = [(.top, 2), (.bottom, 2), (.leading, 12), (.trailing, 12)]
NSLayoutConstraint.activate(attributes.map { NSLayoutConstraint(item: button, attribute: $0.0, relatedBy: .equal, toItem: button.superview, attribute: $0.0, multiplier: 1, constant: $0.1) })
Upvotes: 1
Reputation: 497
Thanks I wasn't even aware of this NSLayout yet. (HEHE 7 Days) Thanks to you I have a solution for my problem. Although I wanted different values for .top .bottom .leading .trailling
I used your code like this
NSLayoutConstraint(item: button, attribute: .top, relatedBy: .equal, toItem: button.superview, attribute: .top, multiplier: 1, constant: 1).isActive = true
NSLayoutConstraint(item: button, attribute: .bottom, relatedBy: .equal, toItem: button.superview, attribute: .bottom, multiplier: 1, constant: 4).isActive = true
to all 4 sides. But is there a way to provide constant values as well like you have provided multiple attribute values?
Upvotes: 0