Reputation: 1505
I've been looking at a lot of tutorials trying to find a way to make an OpenGL app written in Swift, but I can't seem to find a good template to use.
Most tutorials suggest using a blank one, but then I have to write a ton of files (such as AppDelegate) all from scratch, which I have no clue how to do.
I tried all the links on this, but the first one doesn't even work and the second one is in Objective-C.
Anyone have anything that might help me?
Upvotes: 3
Views: 1794
Reputation: 1505
I ended up figuring it out myself by using GLKit and smashing together old tutorials. Since OpenGL is just a bunch of functions, all you really need to do is find the right parameters for your programming language.
For anyone else trying to do this, there's some fairly useful resources here and here, and it's also useful to shove in some ported code from Ray Wenderlich if you get stuck. Good luck!
Upvotes: 2