Reputation: 198
I am currently building a sunburst chart in D3JS and am trying to append circles to each node. You can view current project here: https://jsfiddle.net/mhxuo260/.
I am trying to position each of the circles in the top right hand corner of their respective node. Currently they will only position in the center which covers the node labels. I have been scouring the net in search for a clue but just haven't come up with anything yet. Any suggestion would be appreciated.
d3.json("flare.json", function(error, root) {
if (error) throw error;
var g = svg.selectAll("g")
.data(partition.nodes(root))
.enter().append("g");
path = g.append("path")
.attr("d", arc)
.attr('stroke', 'white')
.attr("fill", function(d) { return color((d.children ? d : d.parent).name); })
.on("click", magnify)
.each(stash);
var text = g.append("text")
// .attr("x", function(d) { return d.x; })
// .attr("dx", "6") // margin
// .attr("dy", ".35em") // vertical-align
.text(function(d) {
return d.name;
})
.attr('font-size', function(d) {
return '10px';
})
.attr("text-anchor", "middle")
.attr("transform", function(d) {
if (d.depth > 0) {
return "translate(" + arc.centroid(d) + ")" +
"rotate(" + getStartAngle(d) + ")";
} else {
return null;
}
})
.on("click", magnify);
var circle = g.append('circle')
.attr('cx', function(d) { return d.x })
.attr('cy', function(d) { return d.dy; })
.attr('r', '10')
.attr('fill', 'white')
.attr('stroke', 'lightblue')
.attr("transform", function(d) {
console.log(arc.centroid(d))
if (d.depth > 0) {
return "translate(" + arc.centroid(d) + ")" +
"rotate(" + getStartAngle(d) + ")";
} else {
return null;
}
});
Upvotes: 0
Views: 1011
Reputation: 3622
You are using the ´´´arc.centroid´´´ function which always returns the x,y midpoint of the arc. All that function is doing is:
The midpoint is defined as (startAngle + endAngle) / 2 and (innerRadius + outerRadius) / 2
You just need to calculate a different position using these values depending on where you want it. Use the transform like this (sudo code):
.attr( "transform", function(d) {
var x = (startAngle + endAngle) / 2;
var y = (innerRadius + outerRadius) / 2;
return "translate(" + x +"," + y + ")";
});
You don't need to rotate your circle.
(FYI: javascript will convert arrays into strings by joining each number with commas, this is why arc.centroid returning an array works here)
Upvotes: 1