Reputation: 6035
In my main view in a UIViewController I have a mapView and a another view (Let's say view A) that is above mapView. Both of them have frames equal to self.view.bounds. The view A is a rectangle that is resizable similar to those used to crop images. My goal here is to let the user specify an area on the map. So, I want the user to be able to zoom in an out of the map as well as change the rectangle width and height proportions since only letting the view A to be an unrealizable square would limit it too much.
I got this project from GitHub https://github.com/justwudi/WDImagePicker from which I am using the resizable rectangle functionality. In the second picture of the Github link, there's a rectangle with 8 dots and a shaded area outside. I want to be able to let the touch pass to the map which is behind the view A if the user touches on the shaded area. Only if the user clicks on the area inside the dots or on the dots (so that he wants to resize the rectangle) I want the view A to recognize the touch. So, I modified the code on touch on the view A and have this:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
if cropBorderView.frame.contains(touch.location(in: self)){
print("touch contains - touchesbegan")
//self.isUserInteractionEnabled = true
}
else{
print("Touch does not contain - touchesbegan")
self.touchesCancelled(touches, with: event)
//return
}
let touchPoint = touch.location(in: cropBorderView)
anchor = self.calculateAnchorBorder(touchPoint)
fillMultiplyer()
resizingEnabled = true
startPoint = touch.location(in: self.superview)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
print("inside touches moved")
if let touch = touches.first {
if cropBorderView.frame.contains(touch.location(in: self)){
print("touch contains - touchesmoved")
//self.isUserInteractionEnabled = true
}
else{
print("Touch does not contain - touchesmoved ")
self.touchesCancelled(touches, with: event)
//return
}
if resizingEnabled! {
self.resizeWithTouchPoint(touch.location(in: self.superview))
}
}
}
It is indeed recognizing the touch when I click inside and outside as I wanted, but it is not stopping the touch when I click outside. This means calling self.touchesCancelled(touches, with: event)
is not working. Calling return gives a crash and does not work as well. Are there any solutions to this problem?
Thank you for your time and consideration.
Upvotes: 3
Views: 4346
Reputation: 2210
touchesCancelled(_:with:)
just a notification for UITouch
, it will not work this way.
As far as I understand, you implemented touch handlers in your overlay UIView
, if so, you can try to replace the call to self.touchesCancelled(touches, with: event)
with cancelTracking(with:)
function from UIControl
class implementation:
else {
print("Touch does not contain - touchesmoved ")
self.cancelTracking(with event)
}
Update solution, based on
hitTest:
I've checked possible solutions and it seems that you can use hitTest:
to avoid unnecessary touch recognitions. The following example is Swift Playground, you can tap and drag touches and see what happens in the console:
import UIKit
import PlaygroundSupport
class JSGView : UIView {
var centerView = UIView()
override func didMoveToSuperview() {
frame = CGRect(x: 0, y: 0, width: 320, height: 480)
backgroundColor = UIColor.clear
centerView.frame = CGRect(x: 110, y: 190, width: 100, height: 100)
centerView.backgroundColor = UIColor.blue
addSubview(centerView)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
dump(event)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
if (hitTest(touch.location(in: self), with: event) != nil) {
print("Touch passed hit test and seems valid")
super.touchesCancelled(touches, with: event)
return
}
}
print("Touch isn't passed hit test and will be ignored")
super.touchesMoved(touches, with: event)
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if centerView.bounds.contains(centerView.convert(point, from: self)) {
return centerView
}
return nil
}
}
class JSGViewController : UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.frame = CGRect(x: 0, y: 0, width: 320, height: 480)
let customView = JSGView()
view.addSubview(customView)
}
}
let controller = JSGViewController()
PlaygroundPage.current.liveView = controller.view
Upvotes: 1