Reputation: 11
I am trying to write a code that does paralax scrolling. All the sprites in the "pieces" table need to shoot up into the air, then have their position reset to y=200 and x=randomnumber. Later on, I'm going to make them smaller or bigger depending on how fast they're moving for a true 3D effect.
Here's a naive attempt:
local speed = math.random(250,1000)
pieces = { "sprite", "sprite1", "sprite2", "sprite3", "sprite4",
"sprite5", "sprite6", "sprite7", "sprite8", "sprite9", "sprite10",
"sprite11", "sprite12", "sprite13", "sprite14", "sprite15" }
function update(self, dt)
for i, v in ipairs(pieces) do
p = go.get_position(v)
p.y = p.y + speed * dt
print(v)
if p.y > 800 then
p.y = -200
p.x = math.random(1,25) * math.random(10,35)*2
local speed = math.random(250,1000)
end
go.set_position(v)
end
end
If i print "v" inside the ipairs i get the desired output (sprite, sprite1, sprite, etc), so I thought that what I have above would work. It doesn't. Any help?
Upvotes: 0
Views: 1275
Reputation: 11
Here's the correct code which I figured out. If anyone sees this and needs it explaining, let me know.
local speed = math.random(250,1000)
--pieces = { "sprite1", "sprite2", "sprite3", "sprite4", "sprite5", "sprite6", "sprite7", "sprite8", "sprite9", "sprite10", "sprite11", "sprite12", "sprite13", "sprite14", "sprite15" }
pieces = { "go1", "go2", "go3" }
function update(self, dt)
for i, v in ipairs(pieces) do
p = go.get_position(v)
p.y = p.y + speed * dt
if p.y > 800 then
p.y = math.random(200,800)/-1
p.x = math.random(1,25) * math.random(10,35) * 2
local speed = math.random(250,1000)
go.set_position(p, v)
else
go.set_position(p, v)
end
end
end
Upvotes: 1