Reputation: 801
I'm trying to simply get from 0 to 1 in 2 seconds, without exceeding 0 or 1.
Mathf.Clamp(buttonPercent += (0.5f * Time.deltaTime), 0, 1.0f);
This causes my number to increase past 1.
I know a simple way would be to do something like this
buttonPercent += 0.5f;
if(buttonPercent > 1){
buttonPercent = 1;
}
...but I'm curious why my clamp method isn't working.
Thanks!
Upvotes: 1
Views: 145
Reputation: 17085
Mathf.Clamp returns the clamped value and does not change the input as it's a call by value.
Change it to:
buttonPercent = Mathf.Clamp(buttonPercent + (0.5f * Time.deltaTime), 0, 1.0f);
Upvotes: 2