Reputation: 11
i'm trying to read the memory of a game called: "Prison Architect", but i always have this value: "Money :-858993460" I lost 2 days without have found any solutions. I hope you can help me.
Pointer Info:
Pointer1: 300
Pointer2: 88
Pointer3: 26c
int FindPointer(int offset, HANDLE pHandle, int baseaddr, int offsets[])
{
int Address = baseaddr;
int total = offset;
for (int i = 0; i < total; i++) //Loop trough the offsets
{
ReadProcessMemory(pHandle, (LPCVOID)Address, &Address, 4, NULL);
Address += offsets[i];
}
return Address;
}
int main()
{
int value = 0; // This will store our value. In my case, its an integer, which is the timer
DWORD pid; //This will store our Process ID, used to read/write into the memory
HWND hwnd; //Finally a handle to our window
hwnd = FindWindow(NULL, L"Prison Architect"); //Finds the Window
if (!hwnd) //If none, display an error
{
cout << "Window not found!\n";
cin.get();
}
GetWindowThreadProcessId(hwnd, &pid); //Get the process id and place it in pid
HANDLE phandle = OpenProcess(PROCESS_VM_READ, 0, pid); //Get permission to read
if (!phandle) //Once again, if it fails, tell us
{
cout << "Could not get handle!\n";
cin.get();
}
int baseAddress = 0x00197BE8;
int offsets[] = { 0x300, 0x88, 0x26c, 0x70, 0x328 };
while (1) {
int moneyRead = FindPointer(5, phandle, baseAddress, offsets); //number of offsets, HANDLE, base address, offsets
//reading
int money;
ReadProcessMemory(phandle, (LPVOID)moneyRead, &money, sizeof(money), 0);
cout << "\nMoney :" << money;
Sleep(3000);
}
return 0;
}
Upvotes: 0
Views: 1366
Reputation: 3923
int baseAddress = 0x00197BE8;
You're using a hard coded address, which is bad practice because it may only work for this one instance of running the game process. When you re-open the game it probably will change.
The pointer must begin with an address that has a relative offset from a module. You then add the relative offset to the address of the module which you have calculated at run time. This will make it so your final address that is calculated always works correctly, regardless of ASLR.
You can use this function to find the base address of a module
uintptr_t GetModuleBaseAddress(DWORD procId, const wchar_t* modName)
{
uintptr_t modBaseAddr = 0;
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, procId);
if (hSnap != INVALID_HANDLE_VALUE)
{
MODULEENTRY32 modEntry;
modEntry.dwSize = sizeof(modEntry);
if (Module32First(hSnap, &modEntry))
{
do
{
if (!_wcsicmp(modEntry.szModule, modName))
{
modBaseAddr = (uintptr_t)modEntry.modBaseAddr;
break;
}
} while (Module32Next(hSnap, &modEntry));
}
}
CloseHandle(hSnap);
return modBaseAddr;
}
Add the relative offset to the return value and use this as the base address of the pointer you pass into your FindPointer() function.
Upvotes: 1