Reputation: 57
I have a "double sided" canvas in fabric.js. Both of them are loaded from a JSON string. I have a function to fit the canvas to the window size, which also resize every object. The problem is when there is a imageblob in one of the JSON, it takes more time to load. So when I call my function I end up with all objects on one canvas and none on the other one. I have done a setTimeout, but it's not the best solution. How can I resize everything in the same time, without the settimeout? Here is my funciton
function fitWindow(){
var windowWidth = $("#wrapper").innerWidth();
var originalWidth = canvas.getWidth();
var originalHeight = canvas.getHeight();
var newWidth = windowWidth-30;
var newHeight = (originalHeight / originalWidth)* newWidth;
canvas.setWidth(newWidth);
canvas.setHeight(newHeight);
var myScale = originalWidth/newWidth;
var objects = canvas.getObjects();
for (var i in objects) {
var scaleX = objects[i].get('scaleX');
var scaleY = objects[i].get('scaleY');
var left = objects[i].get('left');
var top = objects[i].get('top');
var tempScaleX = scaleX * (1 / myScale);
var tempScaleY = scaleY * (1 / myScale);
var tempLeft = left * (1 / myScale);
var tempTop = top * (1 / myScale);
objects[i].set('scaleX',tempScaleX);
objects[i].set('scaleY',tempScaleY);
objects[i].set('left',tempLeft);
objects[i].set('top',tempTop);
objects[i].setCoords();
}
canvas.renderAll();
var ojS = canvas.toObject(['name']);
var savedCanvas = JSON.stringify(ojS);
canvas.clear();
canvas.loadFromJSON(canvas2, canvas.renderAll.bind(canvas));
setTimeout(function(){
var objects2 = canvas.getObjects();
for (var k in objects2) {
var scaleX2 = objects2[k].get('scaleX');
var scaleY2 = objects2[k].get('scaleY');
var left2 = objects2[k].get('left');
var top2 = objects2[k].get('top');
var tempScaleX2 = scaleX2 * (1 / myScale);
var tempScaleY2 = scaleY2 * (1 / myScale);
var tempLeft2 = left2 * (1 / myScale);
var tempTop2 = top2 * (1 / myScale);
objects2[k].set('scaleX',tempScaleX2);
objects2[k].set('scaleY',tempScaleY2);
objects2[k].set('left',tempLeft2);
objects2[k].set('top',tempTop2);
objects2[k].setCoords();
}
canvas.renderAll();
var ojS2 = canvas.toObject(['name']);
canvas2 = JSON.stringify(ojS2);
canvas.clear();
canvas.loadFromJSON(savedCanvas, canvas.renderAll.bind(canvas));
canvas.renderAll();
},100);
}
Upvotes: 1
Views: 1825
Reputation: 57
Ok, I think I found the solution. I'm binding the functions to the callback of the JSON load, like this:
canvas.loadFromJSON(canvas2, function() {
scaleObjects(scale,canvas.getObjects());
canvas2 = savedCanvasJSON(canvas.toObject(['name']));
canvas.clear();
canvas.loadFromJSON(savedCanvas, canvas.renderAll.bind(canvas));
});
It is working as expected
Upvotes: 2