C.Chan
C.Chan

Reputation: 23

Xcode template choices, impacts to finishing product

Recently I was planning on starting a project on Xcode and using the language Swift.

I have a decent understanding of how to use a Playground, but not so much on creating applications and using simulators.

Can someone tell me the difference in the templates and which template/templates are effective in developing apps for beginners?

Upvotes: 2

Views: 112

Answers (2)

mfaani
mfaani

Reputation: 36427

It depends on what you want your app to look like

Master-Detail Application looks like this:

Landscape view: Left side is MasterviewController, right side is detailViewController.
Portrait View: you would only see the master, and upon clicking it would open an only detailViewController with a back button to the master.

left side is the master, right side is the detail


Tab Bar looks like this: You have different tabs at the bottom.

enter image description here

Page-Based Application looks like this: AFAIK It's usually used for first demo pages. Or sometimes for books. I have never used it myself. enter image description here


Game is for games.


Single View Application is a vanilla application. Has nothing but a single viewcontroller. For learning purposes best to start here.


Side note. None of these templates mean you are tied to them. You can always adjust them accordingly, but it's just that templates make your intent more clear and reduce the early build up.

Upvotes: 3

Alec.
Alec.

Reputation: 5535

Depends what kind of application. I'd generally go for the default single view application. Obviously if you're creating a game you'd use a game template..

There's very little difference between most of them. It's just a little starter

Upvotes: 0

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