Reputation: 3674
What is the best way to add a sprite node after a scene has been fully loaded? The sequence looks like this:
1) I build the scene, GameScene().
2) Some time later, I download backend data and I use this info to build a SKSpriteNode in a different class, NodeBuilder().
3) I want to add this node to the instance of my scene that I'd already loaded.
What's the best way to achieve step 3)?
Upvotes: 0
Views: 51
Reputation: 1042
In GameScene
:
addChild(yourNode)
For getting and keeping a reference to NodeBuilder
:
Creation of NodeBuilder
in GameScene
:
class GameScene : SKScene {
var nodeBuilder = NodeBuilder() // Create an instance of NodeBuilder
func didMoveToView(skView: SKView) {
nodeBuilder.gameScene = self // Add self as the instance of GameScene that nodeBuilder has reference to
}
}
In NodeBuilder
:
class NodeBuilder {
var gameScene : GameScene! // This is how you keep your reference
func addNodeToGameScene(node: SKNode) {
self.gameScene.addChild(node)
}
addNodeToGameScene(aNode) // This is how you would call the method to add a node to GameScene from NodeBuilder
}
Upvotes: 1