Reputation: 23
I'm making a website with a game on it. For the game i need to send data trought sockets. Everything is working fine with loading the page but I can't get the handshaking to work.
class ServerClient {
public ServerClient() {
handshake();
}
private void handshake() {
try {
String line;
String key = "";
boolean socketReq = false;
while (true) {
line = input.readLine();
if (line.startsWith("Upgrade: websocket"))
socketReq = true;
if (line.startsWith("Sec-WebSocket-Key: "))
key = line;
if (line.isEmpty())
break;
}
if (!socketReq)
socket.close();
String encodedKey = DatatypeConverter.printBase64Binary(
MessageDigest.getInstance("SHA-1")
.digest((key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11").getBytes()));
System.out.println(encodedKey);
output.println("HTTP/1.1 101 Switching Protocols");
output.println("Upgrade: websocket");
output.println("Connection: Upgrade");
output.println("Sec-WebSocket-Accept: " + encodedKey);
output.flush();
output.close(); // output = new PrintWriter(
// Socket.getOutputStream());
} catch (Exception e) {
e.printStackTrace();
}
}
}
The socketReq variable is there because I don't want anyone to connect to localhost:25580 straight from their browser. My send and receive functions are in different Threads and they will be started after the handshake.
The result of new WebSocket("ws://localhost:25580") in JS is
WebSocket connection to 'ws://localhost:25580/' failed: Error during WebSocket handshake: net::ERR_CONNECTION_CLOSED
I was having
Error during WebSocket handshake: Incorrect 'Sec-WebSocket-Accept' header value
but I guess I changed something in the code.
I searched for hours trought Article 1 and Article 2 and from other sites. Just couldn't get the whole thing to work properly.
I don't get the point of the keys and why we have to encode them.
The socket is connected to the browser and I am getting the headers from it.
Host: localhost:25580
Sec-WebSocket-Key: iWLnXKrA3fLD6h6UGMIigg==
How does the handshaking work?
Upvotes: 0
Views: 9229
Reputation: 6807
You are getting a net::ERR_CONNECTION_CLOSED
error, because you are closing the connection with output.close()
.
If you want to keep the connection open, obviously don't close it during a handshake.
Upvotes: 1
Reputation: 23
Done!
Found the answers from http://blog.honeybadger.io/building-a-simple-websockets-server-from-scratch-in-ruby/ and It's working perfectly!
The code:
public ClientSocket(Socket socket) {
try {
this.socket = socket;
this.input = new BufferedReader(new InputStreamReader(socket.getInputStream()));
this.output = new PrintWriter(socket.getOutputStream());
handshake();
}
private void handshake() {
try {
String line;
String key = "";
while (true) {
line = input.readLine();
if (line.startsWith("Sec-WebSocket-Key: ")) {
key = line.split(" ")[1];
System.out.println("'" + key + "'");
}
if (line == null || line.isEmpty())
break;
}
output.println("HTTP/1.1 101 Switching Protocols");
output.println("Upgrade: websocket");
output.println("Connection: Upgrade");
output.println("Sec-WebSocket-Accept: " + encode(key));
output.println();
output.flush();
} catch (Exception e) {
e.printStackTrace();
}
}
private String encode(String key) throws Exception {
key += "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
byte[] bytes = MessageDigest.getInstance("SHA-1").digest(key.getBytes());
return DatatypeConverter.printBase64Binary(bytes);
}
Now I just have to decode the messages.
Upvotes: 0