Reputation: 635
I was trying out MonoGame. I installed the MonoGame add-in, and then created a new Universal Project. Looked good.
Then I noticed that both the Mac and Android projects created had bad references to a MonoGame assembly. Some googling revealed this is a known issue, and I was able to remove the bad reference and add the correct one.
But now when I build, I get an error: Error: /Users/davevr/Documents/github/MonoTestGame/iOS/MonoTestGame.iOS.csproj could not import "$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets"
I can't find these files anywhere on my machine so I am not sure what the issue is.
Any help would be appreciated!
Upvotes: 0
Views: 160
Reputation: 13176
Did you install the MacOS
download?
http://www.monogame.net/2016/03/17/monogame-3-5/
It should install those targets to your machine. It might also be possible that the project templates are old and do not correctly reference the right paths.
Upvotes: 3