Reputation: 113
I am encoding raw video (1080p) from the camera preview using the MediaCodec class in asynchronous mode. I read the presentation time using the MediaCodec.BufferInfo.presentationTimeUs parameter.
void onOutputBufferAvailable (MediaCodec codec, int index, MediaCodec.BufferInfo info)
I have set the target FPS as 30, so I am expecting a frame every 33 millisecs. However, the presentation time is never uniform and jumps up and down. Has anyone faced similar issue?
See the graph below. It is a graph of time between two consecutive video frames' presentation time as received (Y-Axis) in micro seconds. X-Axis is samples.
Graph plot of video presentation time
Thank you,
Ajay
Upvotes: 1
Views: 421
Reputation: 113
OpenGL rendering using the Graphika sample app from Google as reference gave much more smoother presentation timestamps.
Upvotes: 1