Reputation: 909
I've been trying to get my game engine to display textures, and I finally got it working. I used the UV coordinates from the 3ds model, however the textures are displaying differently.
This is the rendering in 3ds max:
and this is the opengl rendering in my game engine:
why are the textures layed out like that? I supplied texture coordinates from the 3ds file generated... does anyone know why this is happening?
Upvotes: 1
Views: 530
Reputation: 909
I found out the problem... 3DS Max automatically scaled the texture to have an equal width an height, or else it will display weirdly like above...
Upvotes: 2
Reputation: 9477
From looking at your picture I can only assume that UV coordinates have been assigned to different vertices that they are assigned to in 3DS Max.
Upvotes: 1