Reputation: 3009
I'm working on a custom WPF control that should visualize thousands of graphical primitives in a scrollable area. The core part of the control's template is the following:
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:ItemVisualizer}">
<Border Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<local:ItemAreaElement Grid.Row="0" Grid.Column="0" x:Name="PART_ItemArea" />
<ScrollBar Grid.Row="0" Grid.Column="1" x:Name="PART_ScrollBarVert" Orientation="Vertical" Maximum="100" />
<ScrollBar Grid.Row="1" Grid.Column="0" x:Name="PART_ScrollBarHorz" Orientation="Horizontal" Maximum="100" />
<Rectangle Grid.Row="1" Grid.Column="1" x:Name="PART_SizeGrip" Focusable="False" Fill="#F0F0F0" />
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
For better performance, all drawing operations are performed in the OnRender method of the ItemAreaElement. To have crisp drawing, I also use the following setting in the initialization code:
this.SetValue(RenderOptions.EdgeModeProperty, EdgeMode.Aliased);
However, I have some strange issues with my drawing. To demonstrate them, I simplified the definition of my ItemAreaElement to the following:
class ItemAreaElement : FrameworkElement
{
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
const int ITEM_WIDTH = 60;
const int ITEM_HEIGHT = 20;
Pen penRed = new Pen(Brushes.Red, 1);
Pen penGreen = new Pen(Brushes.Green, 1);
int y = 0;
for (int iRow = 0; iRow < 3; iRow++)
{
int x = 0;
for (int iCol = 0; iCol < 2; iCol++)
{
Point cornerTopLeft = new Point(x, y);
dc.DrawLine(penRed, cornerTopLeft, new Point(x + ITEM_WIDTH - 1, y));
dc.DrawLine(penRed, cornerTopLeft, new Point(x, y + ITEM_HEIGHT - 1));
Point cornerBottomRight = new Point(x + ITEM_WIDTH - 1, y + ITEM_HEIGHT - 1);
dc.DrawLine(penGreen, new Point(x + ITEM_WIDTH - 1, y), cornerBottomRight);
dc.DrawLine(penGreen, new Point(x, y + ITEM_HEIGHT - 1), cornerBottomRight);
x += ITEM_WIDTH;
}
y += ITEM_HEIGHT;
}
}
}
When I launch this code on my main dev laptop equipped with an Ultra-HD screen with 282ppi (the system scale factor is 300%), I get this picture:
Or, after zooming in paint.net with gridlines:
As you see, the left, and top edges of my ItemAreaElement are partially covered by the border of the control. Must it be so? Is there a setting I can use to avoid this?
The second problem are lines that do not include the start point (see the top-left corner of my "cells"). Is this the expected behavior? IF so, how to force WPF to draw the start pixel?
And the third problem is the place or device-independent point in which the green lines should meet (the bottom-right corner of my cells). As you can see, this point is jagged. I expected to see just a green square in that place. Can I implement this with the help of the DrawingContext.DrawLine method? Or do I need to use a more complex geometry with special settings for multi-point lines, etc.?
By the way, when I launch this code on a test pc with a "classic" 96 ppi monitor and the scale factor of the OS set to 100%, the situation is a little bit better in the bottom-right corner:
But I even do not see the horizontal red lines in the top row or vertical red lines in the first column. I expected to see them there but not to be covered by the control's border.
Upvotes: 1
Views: 789
Reputation: 3009
I've managed to solve all my problems by setting the corresponding guidelines. Below you'll find the improved version of the OnRender() method presented above:
protected override void OnRender(DrawingContext dc)
{
base.OnRender(dc);
const int ITEM_WIDTH = 60;
const int ITEM_HEIGHT = 20;
const double sizeOfPen = 1;
double halfSizeOfPen = sizeOfPen / 2.0;
Pen penRed = new Pen
{
Brush = Brushes.Red,
Thickness = sizeOfPen,
StartLineCap = PenLineCap.Square,
EndLineCap = PenLineCap.Square
};
Pen penGreen = new Pen
{
Brush = Brushes.Green,
Thickness = sizeOfPen,
StartLineCap = PenLineCap.Square,
EndLineCap = PenLineCap.Square
};
int y = 0;
for (int iRow = 0; iRow < 3; iRow++)
{
int x = 0;
for (int iCol = 0; iCol < 2; iCol++)
{
GuidelineSet guidelines = new GuidelineSet();
guidelines.GuidelinesX.Add(x);
guidelines.GuidelinesX.Add(x + ITEM_WIDTH);
guidelines.GuidelinesY.Add(y);
guidelines.GuidelinesY.Add(y + ITEM_HEIGHT);
dc.PushGuidelineSet(guidelines);
Point cornerTopLeft = new Point(x + halfSizeOfPen, y + halfSizeOfPen);
dc.DrawLine(penRed, cornerTopLeft, new Point(x + ITEM_WIDTH - halfSizeOfPen, y + halfSizeOfPen));
dc.DrawLine(penRed, cornerTopLeft, new Point(x + halfSizeOfPen, y + ITEM_HEIGHT - halfSizeOfPen));
Point cornerBottomRight = new Point(x + ITEM_WIDTH - halfSizeOfPen, y + ITEM_HEIGHT - halfSizeOfPen);
dc.DrawLine(penGreen, new Point(x + ITEM_WIDTH - halfSizeOfPen, y + halfSizeOfPen), cornerBottomRight);
dc.DrawLine(penGreen, new Point(x + halfSizeOfPen, y + ITEM_HEIGHT - halfSizeOfPen), cornerBottomRight);
dc.Pop();
x += ITEM_WIDTH;
}
y += ITEM_HEIGHT;
}
}
Upvotes: 1