Reputation: 13
I am trying to build a UI for a game using CardLayout and I can't seem to get it to update despite using revalidate() and repaint() in my card-switching method. The program is intended as a proof of concept of switching JPanels inside of a JFrame using CardLayout, since if I can do it once successfully I could repeat the process with other JPanels. Not sure if the bug has to do with threading or just updating the UI. Anyway, here is my code:
/*
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* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package nationsapp;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.CardLayout;
/**
*
* @author StephenAHyberger
*/
public abstract class NationsApp {
//Initiates the JFrame for the application
public static JPanel deck = new JPanel();
//Initiates the CardLayout and its elements for the application
public static CardLayout deckShuffle = new CardLayout();
public static String MENUCARD = "MENUCARD";
public static String GAMECARD = "GAMECARD";
//Initiates all the children of the JFrame. Uses CardLayout.
public static void init() {
//Initiates the JFrame
JFrame frame = new JFrame("Nations");
//Initiates the first card and its children
JPanel menuPanel = new JPanel();
JButton newGameBtn = new JButton("New Game");
JLabel noteOne = new JLabel("Panel 1");
//Adds the children of the first card into the component heiarchy
menuPanel.add(newGameBtn);
menuPanel.add(noteOne);
//Adds all event listeners on the first card
newGameBtn.addActionListener(new NewGame());
//Initiates the second card and its children
JPanel gamePanel = new JPanel();
JLabel noteTwo = new JLabel("Panel 2");
//Adds the children of the second card into the component heiarchy
gamePanel.add(noteTwo);
//Adds the cards to the deck
deck.add(menuPanel);
deck.add(gamePanel);
//Adds the deck to the JFrame
frame.add(deck);
//Sets up the CardLayout
deck.setLayout(new CardLayout());
deckShuffle.addLayoutComponent(frame, MENUCARD);
deckShuffle.addLayoutComponent(frame, GAMECARD);
//Sets up JFrame behavior and renders the application
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
public static void setWindow(String PLACEHOLDER) {
CardLayout cl = (CardLayout)(deck.getLayout());
cl.show(deck, PLACEHOLDER);
deck.revalidate();
deck.repaint();
}
private static class NewGame implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
NationsApp.setWindow(GAMECARD);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
NationsApp.init();
}
});
}
}
Thanks so much for your time,
SOLVED:
I made extensive changes by coping the class structure from CardLayoutDemo in the link given by camickr (Thank you camickr for your help).
Here is my solution:
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package nationsapp;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**
*
* @author StephenAHyberger
*/
public class NationsApp implements ActionListener {
//Creates a JPanel to implement a CardLayout
JPanel deck;
//Creates constraints for the CardLayout
final static String MENUCARD = "MENUCARD";
final static String GAMECARD = "GAMECARD";
public void init(Container pane) {
//Creates the first card
JPanel menuCard = new JPanel();
JButton newGameBtn = new JButton("New Game");
menuCard.add(new JLabel("Panel 1"));
menuCard.add(newGameBtn);
//Adds EventListeners to the first card
newGameBtn.addActionListener(this);
//Creates the second card
JPanel gameCard = new JPanel();
gameCard.add(new JLabel("Panel 2"));
//Creates the deck for the cards
deck = new JPanel(new CardLayout());
deck.add(menuCard, MENUCARD);
deck.add(gameCard, GAMECARD);
pane.add(deck);
}
private static void render() {
//Create and set up the window
JFrame frame = new JFrame("Nations");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Create application class
NationsApp app = new NationsApp();
app.init(frame.getContentPane());
//Display the window
frame.pack();
frame.setVisible(true);
}
@Override
public void actionPerformed(ActionEvent e) {
CardLayout cl = (CardLayout)(deck.getLayout());
cl.show(deck, GAMECARD);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
render();
}
});
}
}
Upvotes: 1
Views: 703
Reputation: 324128
The whole structure of your class is wrong. For one this you should not be using all static variables and methods.
deckShuffle.addLayoutComponent(frame, MENUCARD);
deckShuffle.addLayoutComponent(frame, GAMECARD);
Above is not needed.
Just use the add(...)
method to add components to the panel the same as you would do with any other layout manager.
deck.add(menuPanel, ...);
deck.add(gamePanel, ...);
You need to specify the constraint to be used by the CardLayout.
There is no need for revalidate() and repaint() when you attempt to swap cards.
I suggest you start by reading the section from the Swing tutorial on How to Use CardLayout for a working example. The example will show you how to better structure your code to follow Swing conventions. You can then modify the working example for your requirements.
Upvotes: 2