Reputation: 3
template <class type>
class loader{
private:
tree/*<type>*/ *seq;
sf::Sprite BG_img;
sf::Texture texture;
int seq_c;
//node<sf::String> cp1;
//node<sf::String> *temp;
//declaring text object
sf::Text text;
sf::String path;
string data
public:
loader(){
seq=NULL;
seq_c=1;
//setting font
sf::Font myfont;
myfont.loadFromFile("fonts/Myriad Pro Regular.ttf");
//setting text
//text.SetFont(myfont);
//text.SetSize(20);
//text.setColor(sf::Color::White);
data="";
}
int load_now(sf::String seq_a='1'){
ifstream ff;
string s_path = "Sequence/" + seq_a + ".txt";
ff.open(s_path, ios::in);
getline(ff,data);
path = "Sequence/" + seq_a +".jpg";
texture.loadFromFile(path);
BG_img.setTexture(texture);
//setting text position
//text.setPosition(10,0);
//passing text
text.setString("Hello");
text.setCharacterSize(20);
text.setColor(sf::Color::Red);
text.setStyle(sf::Text::Regular);
}
void draw(sf::RenderWindow &window){
//window.draw(BG_img);
//draW TO DISPLAY text
window.draw(text);
}
int choose(int inp){
return load_now(seq->get_data(inp));
}
};
Hi, i'm trying to display some text using SFML, i've tried to change sf::String and sf::Text but it seems nothing is displayed, i tried to comment and uncomment text setting on constructor too. When i run the program the picture is displayed but not the text. note:
//declare loader
loader<sf::String> loader_a;
void play(){
while(window.isOpen()){
window.clear();
sf::Event event;
while(window.pollEvent(event)){
if (event.type == sf::Event::Closed){
window.close();
}
//start code here
}
if (scene_counter==0){
mainmenu.draw(window);
}
else if(scene_counter==1){
loader_a.draw(window);
}
window.display();
}
}
};
i use this kind of code for displaying the text and picture
Upvotes: 0
Views: 848
Reputation: 26
You simply created a font that goes out of scope, and that's wrong. A sf::Text takes a reference to a sf::Font, and if it goes out of scope, which is what you did, your text cant display anything. The solution would be to define your sf::Font as a member of your loader class, and that way it should be fine !
Upvotes: 1