Reputation: 3
What is the problem? It does not show the sprite the first time.
playerSprite = Sprite::create("ip.png");
playerSprite->setPosition(Vec2(visibleSize.width/2,visibleSize.height));
//this->addChild(playerSprite,1);
auto body = PhysicsBody::createCircle
(playerSprite->getContentSize().width / 2.5);
body->setContactTestBitmask(true);
body->setDynamic(true);
playerSprite->setPhysicsBody(body);
this->addChild(playerSprite,0);
Upvotes: 0
Views: 83
Reputation: 101
Try Using Another Z-Order of your Sprite. this->addChild(playerSprite,TRY_WITH_SOME_LARGE_VALUE);`
AND see if the result are Same.
Upvotes: 1
Reputation: 974
Since you questions is not much defined, answer might be incorrect.
First of all, make sure that image is placed correctly and there is no typos in image name.
playerSprite
position
is in the middle of the top. to center it:
->setPosition(Point(visibleSize.widht * 0.5, visibleSize.height * 0.5));
If this == Scene
you can do it like this.
->setPosition(Point(this->getContentSize().width * 0.5, this->getContentSize().height * 0.5));
Also when adding Sprite
make sure there is no other Sprite
above by setting zOrder
to a bigger number
this->addChild(playerSprite, 100);
Upvotes: 0