Reputation: 1118
In my serveur, I bind the TCP and UDP on two different ports. I first connect my Client with TCP (via accept, etc)
Then I want to use UDP to communicate between my server and my client.
So I tried to use the same sockaddr_in
like that :
void AUDPMonitor::sendMessage(Message &msg)
{
for (ISocket *socket: *_fdListClients)
{
if (msg.getClientId() == socket->getSock())
{
UDPSocket *UdpSocket = reinterpret_cast<UDPSocket *>(socket);
UdpSocket->send(msg, socket->getUserAddr());
break;
}
}
}
The _fdListClients
is a vector of Socket I got from the TCP connexion.
There is no error messages but my client doesn't receive anything.
So I want to know if it's possible to use the same sockaddr_in or if it's impossible.
Edit : When I accept the client socket
socklen_t client_sin_len;
sockaddr_in *client_sin = new sockaddr_in;
client_sin_len = sizeof(sockaddr_in );
std::cout << "New User ! " << std::endl;
if ((cs = accept(fd, reinterpret_cast<struct sockaddr *>(client_sin), &client_sin_len)) == -1)
Upvotes: 4
Views: 3411
Reputation: 3911
you can use the same SOCAKADDR_IN structure for a TCP or UDP server or client but whenever you want to use it for a different one you should change the values of port and address because servers cannot be bound to the same port.
so if we have two remote stations running a TCP server and a UDP Server then the client to connect them:
SOCKET servTcp; // a remote bound and listing tcp socket waiting for remote clients through the blocking function `accept`
SOCKET servUdp; // a remote bound Udp server waiting for clients
// for the client:
SOCKET clientTcp = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKET clientUdp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
SOCKADDR_IN sa_serv;
sa_serv.sin_addr.S_un.S_addr = inet_addr("127.168.0.1");
sa_serv.sin_family = AF_INET;
sa_serv.sin_port = htons(777);
now the socket clientTcp can connect to the remote tcp server using this address structure.
to use the same SOCKADDR_IN structure sa_serv for the the udp server:
as long as the tpc and the udp servers on the same remote machine we only change the port:
sa_serv.sin_port = htons(1000); // the port is unique for servers to bind on.
now we the udp socket clientUdp can use use sa_serv to send and receive data from the remote udp serv.
Upvotes: 1
Reputation: 225757
You can use the same copy of the sockaddr_in
for TCP and UDP, but they have to be on different sockets.
A given socket created with AF_INET
also specifies either SOCK_STREAM
making TCP or SOCK_DGRAM
making it UDP.
So if you have this:
struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_port = htons(12345);
You can pass this to bind
with a TCP socket to bind to TCP/12345, and you can pass it to bind
with a UDP socket to bind to UDP/12345.
Upvotes: 4