Reputation: 204129
What's the "best" (taking both speed and readability into account) way to determine if a list is empty? Even if the list is of type IEnumerable<T>
and doesn't have a Count property.
Right now I'm tossing up between this:
if (myList.Count() == 0) { ... }
and this:
if (!myList.Any()) { ... }
My guess is that the second option is faster, since it'll come back with a result as soon as it sees the first item, whereas the second option (for an IEnumerable) will need to visit every item to return the count.
That being said, does the second option look as readable to you? Which would you prefer? Or can you think of a better way to test for an empty list?
Upvotes: 131
Views: 165626
Reputation: 5428
List.Count
is O(1) according to Microsoft's documentation:
http://msdn.microsoft.com/en-us/library/27b47ht3.aspx
so just use List.Count == 0
it's much faster than a query
This is because it has a data member called Count which is updated any time something is added or removed from the list, so when you call List.Count
it doesn't have to iterate through every element to get it, it just returns the data member.
Upvotes: 7
Reputation: 42354
Here's my implementation of Dan Tao's answer, allowing for a predicate:
public static bool IsEmpty<TSource>(this IEnumerable<TSource> source, Func<TSource, bool> predicate)
{
if (source == null) throw new ArgumentNullException();
if (IsCollectionAndEmpty(source)) return true;
return !source.Any(predicate);
}
public static bool IsEmpty<TSource>(this IEnumerable<TSource> source)
{
if (source == null) throw new ArgumentNullException();
if (IsCollectionAndEmpty(source)) return true;
return !source.Any();
}
private static bool IsCollectionAndEmpty<TSource>(IEnumerable<TSource> source)
{
var genericCollection = source as ICollection<TSource>;
if (genericCollection != null) return genericCollection.Count == 0;
var nonGenericCollection = source as ICollection;
if (nonGenericCollection != null) return nonGenericCollection.Count == 0;
return false;
}
Upvotes: 0
Reputation: 119
This was critical to get this to work with Entity Framework:
var genericCollection = list as ICollection<T>;
if (genericCollection != null)
{
//your code
}
Upvotes: 0
Reputation: 1
List<T> li = new List<T>();
(li.First().DefaultValue.HasValue) ? string.Format("{0:yyyy/MM/dd}", sender.First().DefaultValue.Value) : string.Empty;
Upvotes: -3
Reputation: 953
private bool NullTest<T>(T[] list, string attribute)
{
bool status = false;
if (list != null)
{
int flag = 0;
var property = GetProperty(list.FirstOrDefault(), attribute);
foreach (T obj in list)
{
if (property.GetValue(obj, null) == null)
flag++;
}
status = flag == 0 ? true : false;
}
return status;
}
public PropertyInfo GetProperty<T>(T obj, string str)
{
Expression<Func<T, string, PropertyInfo>> GetProperty = (TypeObj, Column) => TypeObj.GetType().GetProperty(TypeObj
.GetType().GetProperties().ToList()
.Find(property => property.Name
.ToLower() == Column
.ToLower()).Name.ToString());
return GetProperty.Compile()(obj, str);
}
Upvotes: 0
Reputation: 2662
If I check with Count() Linq executes a "SELECT COUNT(*).." in the database, but I need to check if the results contains data, I resolved to introducing FirstOrDefault() instead of Count();
Before
var cfop = from tabelaCFOPs in ERPDAOManager.GetTable<TabelaCFOPs>()
if (cfop.Count() > 0)
{
var itemCfop = cfop.First();
//....
}
After
var cfop = from tabelaCFOPs in ERPDAOManager.GetTable<TabelaCFOPs>()
var itemCfop = cfop.FirstOrDefault();
if (itemCfop != null)
{
//....
}
Upvotes: -1
Reputation: 100
Another idea:
if(enumerable.FirstOrDefault() != null)
However I like the Any() approach more.
Upvotes: -1
Reputation: 128317
I would make one small addition to the code you seem to have settled on: check also for ICollection
, as this is implemented even by some non-obsolete generic classes as well (i.e., Queue<T>
and Stack<T>
). I would also use as
instead of is
as it's more idiomatic and has been shown to be faster.
public static bool IsEmpty<T>(this IEnumerable<T> list)
{
if (list == null)
{
throw new ArgumentNullException("list");
}
var genericCollection = list as ICollection<T>;
if (genericCollection != null)
{
return genericCollection.Count == 0;
}
var nonGenericCollection = list as ICollection;
if (nonGenericCollection != null)
{
return nonGenericCollection.Count == 0;
}
return !list.Any();
}
Upvotes: 13
Reputation: 19
Ok, so what about this one?
public static bool IsEmpty<T>(this IEnumerable<T> enumerable)
{
return !enumerable.GetEnumerator().MoveNext();
}
EDIT: I've just realized that someone has sketched this solution already. It was mentioned that the Any() method will do this, but why not do it yourself? Regards
Upvotes: 1
Reputation: 1
This extension method works for me:
public static bool IsEmpty<T>(this IEnumerable<T> enumerable)
{
try
{
enumerable.First();
return false;
}
catch (InvalidOperationException)
{
return true;
}
}
Upvotes: -7
Reputation: 391336
You could do this:
public static Boolean IsEmpty<T>(this IEnumerable<T> source)
{
if (source == null)
return true; // or throw an exception
return !source.Any();
}
Edit: Note that simply using the .Count method will be fast if the underlying source actually has a fast Count property. A valid optimization above would be to detect a few base types and simply use the .Count property of those, instead of the .Any() approach, but then fall back to .Any() if no guarantee can be made.
Upvotes: 110
Reputation: 545588
LINQ itself must be doing some serious optimization around the Count() method somehow.
Does this surprise you? I imagine that for IList
implementations, Count
simply reads the number of elements directly while Any
has to query the IEnumerable.GetEnumerator
method, create an instance and call MoveNext
at least once.
/EDIT @Matt:
I can only assume that the Count() extension method for IEnumerable is doing something like this:
Yes, of course it does. This is what I meant. Actually, it uses ICollection
instead of IList
but the result is the same.
Upvotes: 8
Reputation: 3129
I just wrote up a quick test, try this:
IEnumerable<Object> myList = new List<Object>();
Stopwatch watch = new Stopwatch();
int x;
watch.Start();
for (var i = 0; i <= 1000000; i++)
{
if (myList.Count() == 0) x = i;
}
watch.Stop();
Stopwatch watch2 = new Stopwatch();
watch2.Start();
for (var i = 0; i <= 1000000; i++)
{
if (!myList.Any()) x = i;
}
watch2.Stop();
Console.WriteLine("myList.Count() = " + watch.ElapsedMilliseconds.ToString());
Console.WriteLine("myList.Any() = " + watch2.ElapsedMilliseconds.ToString());
Console.ReadLine();
The second is almost three times slower :)
Trying the stopwatch test again with a Stack or array or other scenarios it really depends on the type of list it seems - because they prove Count to be slower.
So I guess it depends on the type of list you're using!
(Just to point out, I put 2000+ objects in the List and count was still faster, opposite with other types)
Upvotes: 5
Reputation: 155662
The second option is much quicker if you have multiple items.
Any()
returns as soon as 1 item is found.Count()
has to keep going through the entire list.For instance suppose the enumeration had 1000 items.
Any()
would check the first one, then return true.Count()
would return 1000 after traversing the entire enumeration.This is potentially worse if you use one of the predicate overrides - Count() still has to check every single item, even it there is only one match.
You get used to using the Any one - it does make sense and is readable.
One caveat - if you have a List, rather than just an IEnumerable then use that list's Count property.
Upvotes: 3