Reputation: 575
What I have tried is
CAShapeLayer shapeLayer = new CAShapeLayer();
shapeLayer.Path = new CGPath();
shapeLayer.Path.AddLines(new CGPoint [] { startingPoint, endingPoint});
shapeLayer.StrokeColor = UIColor.Blue.CGColor;
shapeLayer.LineWidth = (System.nfloat)3.0;
shapeLayer.FillColor = UIColor.Clear.CGColor;
var width = Math.Abs(latestPoint.X - initioalPoint.X) + initioalPoint.X;
var height = Math.Abs(latestPoint.Y - initioalPoint.Y) + initioalPoint.Y;
var padding = 10;
shapeLayer.Frame = new CGRect(5, 5, width + padding - 2, height + padding - 2);
var view = new UIView();
view.Layer.AddSubLayer(shapeLayer);
CanvasView canvasDrawLine = new CanvasView(subView);
canvasDrawLine.Frame = new CGRect(5, 5, width + padding, height + padding[![enter image description here][1]][1]);
Public Class CanvasView : UIView
{
public CanvasView(drawline)
{
drawLine.ClipsToBounds = true;
var width = Math.Abs(endingPoint.X - initioalPoint.X) + initioalPoint.X;
var height = Math.Abs(endingPoint.Y - initioalPoint.Y) + initioalPoint.Y;
var padding = 10;
drawLine.Frame = new CGRect(5,5, width + padding, height + padding);
this.AddSubview(drawLine);
setUpGestures();
}
}
scrollView.AddSubview(canvasDrawLine );
when I set the width and height of the frame default, my gestures not working properly, for example If I have apply a pan gesture to the draw line even out of the draw line also pan gesture is working.How can I restrict all gestures are working only draw line area.
Upvotes: 0
Views: 89
Reputation: 3436
you can calculate bounds of your area covered by line :
CoreGraphics.CGPoint initialPoint = new CoreGraphics.CGPoint(1, 2);
CoreGraphics.CGPoint latestPoint = new CoreGraphics.CGPoint(1, 2);
var width = Math.Abs(latestPoint.X - initialPoint.X);
var height = Math.Abs(latestPoint.X - initialPoint.X);
var padding = 10;
subView.Frame = new CGRect(0, 0, width+padding, height+padding);
I have created sample code with simple view controller class -- Have assigned red colour to view containing line. And its working perfect. gesture recogniser is working on red part only --where line is.
public partial class ViewController : UIViewController
{
protected ViewController(IntPtr handle) : base(handle)
{
// Note: this .ctor should not contain any initialization logic.
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
CGPoint initioalPoint = new CGPoint(12, 12);
CGPoint latestPoint = new CGPoint(80, 45);
var shapeLayer = new CAShapeLayer();
shapeLayer.Path = new CGPath();
shapeLayer.Path.AddLines(new CGPoint[] { initioalPoint, latestPoint });
shapeLayer.StrokeColor = UIColor.Blue.CGColor;
shapeLayer.LineWidth = (System.nfloat)3.0;
shapeLayer.FillColor = UIColor.Clear.CGColor;
var subView = new UIView();
var width = Math.Abs(latestPoint.X - initioalPoint.X) + initioalPoint.X;
var height = Math.Abs(latestPoint.Y - initioalPoint.Y) + initioalPoint.Y;
var padding = 10;
subView.Frame = new CGRect(5, 5, width + padding, height + padding);
subView.Layer.AddSublayer(shapeLayer);
shapeLayer.Frame = new CGRect(5, 5, width + padding-2, height + padding-2);
subView.BackgroundColor = UIColor.Red;
var mainView = new UIView();
mainView.Frame = new CGRect(40, 40, width + padding+200, height + padding+200);
mainView.AddSubview(subView);
mainView.BackgroundColor = UIColor.Yellow;
this.View.AddSubview(mainView);
UITapGestureRecognizer tap = new UITapGestureRecognizer();
tap.AddTarget((obj) => {new UIAlertView("tapped","",null,"ok",null).Show();});
subView.AddGestureRecognizer(tap);
//UITapGestureRecognizer tap = new UITapGestureRecognizer(() => Console.WriteLine("tap"));
// Perform any additional setup after loading the view, typically from a nib.
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
// Release any cached data, images, etc that aren't in use.
}
}
///To check if Touch Point is inside Given Polygon::
CGPoint pt1 = new CGPoint(initioalPoint.X - 50, initioalPoint.Y - 50);
CGPoint pt2 = new CGPoint(initioalPoint.X + 50, initioalPoint.Y - 50);
CGPoint pt3 = new CGPoint(latestPoint.X - 50, latestPoint.Y + 50);
CGPoint pt4 = new CGPoint(latestPoint.X + 50, latestPoint.Y + 50);
UIBezierPath path = new UIBezierPath();
path.MoveTo(pt1);
path.AddLineTo(pt2);
path.AddLineTo(pt3);
path.AddLineTo(pt4);
path.AddLineTo(pt1);
if (!path.ContainsPoint(ToucPoint))
return;
Upvotes: 1