Reputation: 55
I've got a grid as my output in a JFrame and I'm trying to figure out how to show text such as A, B, C etc. vertically to the left of the grid and 1, 2, 3, etc on top.
This is my output: https://i.sstatic.net/W6DUG.jpg
and this is the code:
import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class battleShips extends JFrame{
/**
*
*/
private static final long serialVersionUID = 1L;
JButton applyButton = new JButton("New Game");
GridLayout experimentLayout = new GridLayout(0,6);
public battleShips(String name) {
super(name);
setResizable(false);
}
public void addComponentsToPane(final Container pane) {
final JPanel compsToExperiment = new JPanel();
compsToExperiment.setLayout(experimentLayout);
JPanel controls = new JPanel();
controls.setLayout(new GridLayout(2,3));
//Set up components preferred size
JButton b = new JButton("Just fake button");
Dimension buttonSize = b.getPreferredSize();
compsToExperiment.setPreferredSize(new Dimension((int)(buttonSize.getWidth() * 2.5)+5,
(int)(buttonSize.getHeight() * 3.5)+50*2));
//Add buttons to experiment with Grid Layout
for (int i = 0; i<36; i++)
{
compsToExperiment.add(new JButton("~"));
}
//Add controls to set up horizontal and vertical gaps
controls.add(applyButton);
//Process the Apply gaps button press
applyButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
//Set up the layout of the buttons
experimentLayout.layoutContainer(compsToExperiment);
}
});
pane.add(compsToExperiment, BorderLayout.NORTH);
pane.add(new JSeparator(), BorderLayout.CENTER);
pane.add(controls, BorderLayout.SOUTH);
}
private static void createAndShowGUI() {
//Create and set up the window.
battleShips frame = new battleShips("Battleships");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Set up the content pane.
frame.addComponentsToPane(frame.getContentPane());
//Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
/* Use an appropriate Look and Feel */
try {
//UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");
} catch (UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
} catch (IllegalAccessException ex) {
ex.printStackTrace();
} catch (InstantiationException ex) {
ex.printStackTrace();
} catch (ClassNotFoundException ex) {
ex.printStackTrace();
}
/* Turn off metal's use of bold fonts */
UIManager.put("swing.boldMetal", Boolean.FALSE);
//Schedule a job for the event dispatch thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
Help would be appreciated!
Upvotes: 3
Views: 2298
Reputation: 26652
Maybe something like this?
package gnu;
import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Main extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
JButton applyButton = new JButton("New Game");
GridLayout experimentLayout = new GridLayout(0, 6);
public Main(String name) {
super(name);
setResizable(false);
}
public void addComponentsToPane(final Container pane) {
final JPanel compsToExperiment = new JPanel();
compsToExperiment.setLayout(experimentLayout);
JPanel controls = new JPanel();
controls.setLayout(new GridLayout(2, 3));
//Set up components preferred size
JButton b = new JButton("Just fake button");
Dimension buttonSize = b.getPreferredSize();
compsToExperiment.setPreferredSize(new Dimension((int) (buttonSize.getWidth() * 2.5) + 5,
(int) (buttonSize.getHeight() * 3.5) + 50 * 2));
//Add buttons to experiment with Grid Layout
for (int i = 1; i < 7; i++) {
if(i==1) compsToExperiment.add(new Label(""));
else compsToExperiment.add(new Label("" + (i-1) ));
}
for (int i = 0; i < 30; i++) {
if (i == 0) compsToExperiment.add(new Label("A"));
else if (i == 6) compsToExperiment.add(new Label("B"));
else if (i == 12) compsToExperiment.add(new Label("C"));
else if (i == 18) compsToExperiment.add(new Label("D"));
else if (i == 24) compsToExperiment.add(new Label("E"));
else compsToExperiment.add(new JButton("~"));
}
//Add controls to set up horizontal and vertical gaps
controls.add(applyButton);
//Process the Apply gaps button press
applyButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
//Set up the layout of the buttons
experimentLayout.layoutContainer(compsToExperiment);
}
});
pane.add(compsToExperiment, BorderLayout.NORTH);
pane.add(new JSeparator(), BorderLayout.CENTER);
pane.add(controls, BorderLayout.SOUTH);
}
private static void createAndShowGUI() {
//Create and set up the window.
Main frame = new Main("Battleships");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Set up the content pane.
frame.addComponentsToPane(frame.getContentPane());
//Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
/* Use an appropriate Look and Feel */
try {
//UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");
} catch (UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
} catch (IllegalAccessException ex) {
ex.printStackTrace();
} catch (InstantiationException ex) {
ex.printStackTrace();
} catch (ClassNotFoundException ex) {
ex.printStackTrace();
}
/* Turn off metal's use of bold fonts */
UIManager.put("swing.boldMetal", Boolean.FALSE);
//Schedule a job for the event dispatch thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
Upvotes: 2