Reputation: 1653
My UIButton
instance is not highlighting when pressed. I'm pretty sure my code is correct. This only happens in this specific class that I am using. I'm guessing because the function has been overridden by a protocol that I am conforming to.
I want to make the UIButton
highlight the default way, but I have to do it manually. How can I force highlight the button when pressed, and what are the default settings for it (in terms of colour), so that it is consistent with all the other buttons?
Here is my current code:
let backButton = UIButton()
backButton.setTitle("back", for: .normal)
backButton.setTitleColor(UIColor.black, for: .normal)
backButton.adjustsImageWhenHighlighted = true
RevealBar.addSubview(backButton)
backButton.snp.makeConstraints { (make) -> Void in
make.center.equalTo(RevealBar)
make.width.equalTo(RevealBar)
make.height.equalTo(RevealBar)
}
backButton.addTarget(self, action: #selector(self.goBack), for: .touchUpInside)
Upvotes: 27
Views: 12394
Reputation: 10126
Initialize the button using UIButton(type buttonType: .system)
instead of UIButton()
.
When you use the latter it won't properly set up button highlighting because the default button type is UIButtonType.custom
, which is intended as a blank slate without any of the default styling or highlighting behaviour.
Note, from Apple's UIButton
documentation:
A button’s type defines its basic appearance and behavior. You specify the type of a button at creation time using the init(type:) method or in your storyboard file. After creating a button, you cannot change its type. The most commonly used button types are the Custom and System types, but use the other types when appropriate.
Upvotes: 61
Reputation: 4174
Your code is correct except this line let backButton = UIButton()
. Here you need to say button Type. Either you can init with Frame or Button Type
Upvotes: 1