Reputation: 69
I'm fairly new to getters and setters and am looking for a way to listen for changes in an object to store the data immediately, without calling a Save()
function everytime a value gets changed. This is how I do it right now:
var myObject = {
Data: {
enabled: true,
show: false
},
Save: function () {
//store myObject.Data to local storage
},
Load: function () {
//load data from local storage and assign it to myObject.Data
},
doSomething: function () {
myObject.Load();
if (myObject.Data.enabled) {
myObject.Data.show = true;
myObject.Save();
}
}
Now I would like to optimize this code so everytime a property in myObject.Data
is changed, myObject.Save()
is executed. The problem I'm experiencing is that it seems only possible to define a getter for a property that has just one value, but not for a property that is an object itself.
var myObj = {
_Data: {
a: 0,
b: 1,
c: 3
},
set Data (a) {
console.log(a);
}
};
myObj.Data.a = 2;
This obviously doesn't work since myObj.Data
is not an object and doesn't have the same properties as myObj._Data
.
Thanks in advance for any help.
Upvotes: 0
Views: 1258
Reputation: 9182
You are likely interested in the Proxy object.
I used a very simple debounce function callHandler
in order to avoid calling the onSet
method dozens of times during array modifications. Otherwise, [1, 2, 3].splice(0, 1)
would call the set handler once per item in the original array.
'use strict';
var myObject = {
Data: {
a: [1, 2, 3],
b: {c: ['test']}
},
Save: function() {
console.log('Save called');
},
}
function recursiveProxy(target, onSet) {
// For performance reasons, onSet will only be called one millesecond
// after the set handler has last been called.
var timeout;
function callHandler() {
clearTimeout(timeout);
timeout = setTimeout(onSet, 1);
}
var recursiveHandler = {
get: function(target, property) {
// If the property is something that could contain another object,
// we want to proxy it's properties as well.
if (typeof target[property] == 'object' && target[property] != null) {
return new Proxy(target[property], recursiveHandler);
}
return target[property];
},
set: function(target, property, value) {
console.log('Set called - queueing onSet');
callHandler();
target[property] = value;
return true;
}
}
return new Proxy(target, recursiveHandler);
}
myObject.Data = recursiveProxy(myObject.Data, myObject.Save);
myObject.Data.a.splice(0, 1);
myObject.Data.b.c[0] = 'test 2';
Upvotes: 4
Reputation: 936
I believe you are looking for Defining a getter on existing objects using defineProperty
To append a getter to an existing object later at any time, use Object.defineProperty().
var o = { a:0 } Object.defineProperty(o, "b", { get: function () { return this.a + 1; } }); console.log(o.b) // Runs the getter, which yields a + 1 (which is 1)
For e.g:
var Data = {
enable: true,
show: false
};
Object.defineProperty(Data, 'doSomething', {
get: function() {
// get something;
},
set: function(something) {
// set something
}
});
Upvotes: 0