Reputation: 40156
I have a UIBezierPath
inside my custom UIView draw(_ rect: CGRect)
function. I would like to fill the path with a gradient color. Please can anybody guide me how can I do that.
I need to fill the clip with a gradient color and then stroke the path with black color.
There are some posts in SO which does not solve the problem. For example Swift: Gradient along a bezier path (using CALayers) this post guides how to draw on a layer in UIView
but not in a UIBezierPath
.
NB: I am working on Swift-3
Upvotes: 22
Views: 20605
Reputation: 12615
Swift 5 version of @AlbertRenshaw's (ObjC) answer, and wrapped in a UIView class. What it displays looks spherical but on it's side. A CGAffineTransform could be applied to rotate it 90º for a cool effect.
import UIKit
class SphereView : UIView {
override func draw(_ rect: CGRect) {
super.draw(rect)
let centerPoint = CGPoint(x: frame.width / 2, y: frame.height / 2)
let radius = frame.height / 2
let circlePath = UIBezierPath(arcCenter: centerPoint,
radius: radius,
startAngle: 0,
endAngle: .pi * 2,
clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath;
shapeLayer.strokeColor = UIColor.green.cgColor
shapeLayer.lineWidth = 2.0;
let gradientBounds = CGRectMake(
circlePath.bounds.origin.x - shapeLayer.lineWidth,
circlePath.bounds.origin.y - shapeLayer.lineWidth,
circlePath.bounds.size.width + shapeLayer.lineWidth * 2.0,
circlePath.bounds.size.height + shapeLayer.lineWidth * 2.0)
let gradientLayer = CAGradientLayer()
gradientLayer.frame = gradientBounds;
gradientLayer.bounds = gradientBounds;
gradientLayer.colors = [UIColor.red, UIColor.blue].map { $0.cgColor }
gradientLayer.mask = shapeLayer;
self.layer.addSublayer(gradientLayer)
}
}
Usage in a UIViewController:
override func viewDidLoad() {
view.backgroundColor = .white
let sphereView = SphereView()
sphereView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(sphereView)
NSLayoutConstraint.activate([
sphereView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
sphereView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
sphereView.widthAnchor.constraint(equalToConstant: 150),
sphereView.heightAnchor.constraint(equalToConstant: 150),
])
}
Upvotes: 0
Reputation: 17892
The other answers here don't seem to work (At least in newer iOS versions?)
Here's a working example of a bezier path being created and the stroke being a gradient stroke, adjust the CGPoints and CGColors as needed:
CGPoint start = CGPointMake(300, 400);
CGPoint end = CGPointMake(350, 400);
CGPoint control = CGPointMake(300, 365);
UIBezierPath *path = [UIBezierPath new];
[path moveToPoint:start];
[path addQuadCurveToPoint:end controlPoint:control];
CAShapeLayer *shapeLayer = [CAShapeLayer new];
shapeLayer.path = path.CGPath;
shapeLayer.strokeColor = [UIColor whiteColor].CGColor;
shapeLayer.fillColor = [UIColor clearColor].CGColor;
shapeLayer.lineWidth = 2.0;
//[self.view.layer addSublayer:shapeLayer];
CGRect gradientBounds = CGRectMake(path.bounds.origin.x-shapeLayer.lineWidth, path.bounds.origin.y-shapeLayer.lineWidth, path.bounds.size.width+shapeLayer.lineWidth*2.0, path.bounds.size.height+shapeLayer.lineWidth*2.0);
CAGradientLayer *gradientLayer = [CAGradientLayer new];
gradientLayer.frame = gradientBounds;
gradientLayer.bounds = gradientBounds;
gradientLayer.colors = @[(id)[UIColor redColor].CGColor, (id)[UIColor blueColor].CGColor];
gradientLayer.mask = shapeLayer;
[self.view.layer addSublayer:gradientLayer];
Upvotes: 3
Reputation: 3883
You can do this directly in Core Graphics without using CALayer
classes. Use bezierPath.addClip()
to set the bezier path as the clipping region. Any subsequent drawing commands will be masked to that region.
I use this wrapper function in one of my projects:
func drawLinearGradient(inside path:UIBezierPath, start:CGPoint, end:CGPoint, colors:[UIColor])
{
guard let ctx = UIGraphicsGetCurrentContext() else { return }
ctx.saveGState()
defer { ctx.restoreGState() } // clean up graphics state changes when the method returns
path.addClip() // use the path as the clipping region
let cgColors = colors.map({ $0.cgColor })
guard let gradient = CGGradient(colorsSpace: nil, colors: cgColors as CFArray, locations: nil)
else { return }
ctx.drawLinearGradient(gradient, start: start, end: end, options: [])
}
Upvotes: 17
Reputation: 1761
To answer this question of yours,
I have a UIBezierPath inside my custom UIView draw(_ rect: CGRect) function. I would like to fill the path with a gradient color.
Lets say you have an oval path,
let path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 100, height: 100))
To create a gradient,
let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.colors = [UIColor.magenta.cgColor, UIColor.cyan.cgColor]
We need a mask layer for gradient,
let shapeMask = CAShapeLayer()
shapeMask.path = path.cgPath
Now set this shapeLayer
as mask
of gradient
layer and add it to view
's layer as subLayer
gradient.mask = shapeMask
yourCustomView.layer.addSublayer(gradient)
Update Create a base layer with stroke and add before creating gradient layer.
let shape = CAShapeLayer()
shape.path = path.cgPath
shape.lineWidth = 2.0
shape.strokeColor = UIColor.black.cgColor
self.view.layer.addSublayer(shape)
let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.colors = [UIColor.magenta.cgColor, UIColor.cyan.cgColor]
let shapeMask = CAShapeLayer()
shapeMask.path = path.cgPath
gradient.mask = shapeMask
self.view.layer.addSublayer(gradient)
Upvotes: 34