Dinesh Kumar Vyas
Dinesh Kumar Vyas

Reputation: 482

Is Apple In-App Purchase required for apps using auto-renewing subscription?

I am developing an iOS application where all payment related things are on existing website, our app don't have any payment related thing in it. A user adds payment details on website and select appropriate plan and can use it on both website and iOS app.

So please tell me that if i have nothing on app for using In-App purchase then it will be get approved on app store or get rejected just because app is not giving them their 30% share?

I need some expert advise...

Upvotes: 3

Views: 460

Answers (2)

mickeymoon
mickeymoon

Reputation: 4977

The link on App Store Review Guidelines mentions:

3.1.3(b) Multiplatform Services: Apps that operate across multiple platforms may allow users to access content, subscriptions, or features they have acquired elsewhere, including consumable items in multi-platform games, provided those items are also available as in-app purchases within the app. You must not directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods must not discourage use of in-app purchase.

I am not sure how Netflix does this. New users cannot signup on iOS App, but can sign up on website, purchase subscriptions and use in iOS App.

Upvotes: 0

Sivajee Battina
Sivajee Battina

Reputation: 4174

I just read through that exact section of the developer guidelines, and it confirms that that is prohibited. A recent example of such apps being rejected: apps using Dropbox were being rejected (the Dropbox API had a button that could navigate users to their website to upgrade their account instead of having it take place in-app, where Apple would have gotten a percentage).

A quote from that article:

In case you’re wondering what the reasoning these apps are getting for rejection, here’s what Apple is responding with: 11.13 We found that your app provides access to external mechanisms for purchases or subscriptions to be used in the app, which is not in compliance with the App Store Review Guidelines. Specifically, your app enables to user to create accounts with Dropbox and Google. Well that sucks. Apparently at some point when using an app that utilizes the Dropbox SDK, you can create an account for the service if you don’t already have one. At that point, there’s a link to a desktop version of Dropbox that lets you upgrade your account. That’s exactly what Apple isn’t a fan of.

My suggestion would be to make them available for purchase via an in-app purchase, charge 30% more for it (so you make the same amount as if the user made the purchase on the web or on Android), but make the user's job post last for 30% more time. This isn't quite fair for you because, if you make $100 off John for an 30-day listing, you would still only make $100 off me for a 39-day listing (assuming I bought the listing via the iOS app). That said, there is no incentive for me to pay for the listing via the iOS app because I am paying $130 (30% more than John) for it and the additional days.

Best of luck.

http://thenextweb.com/apple/2012/05/02/apps-using-dropbox-are-being-rejected-because-apple-is-playing-hardball/

Upvotes: 2

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