jameszhao00
jameszhao00

Reputation: 7301

3D Graphics Batching

A lot of sites/articles say 'batch! batch! batch!'. Can someone explain what 'batching' represents with respect to shaders?

Namely, does

  1. changing textures
  2. changing arbitrary shader variables

mean something can't be 'batched'?

Upvotes: 6

Views: 2895

Answers (2)

Ben Jackson
Ben Jackson

Reputation: 93720

The easiest way to summarize it is to try to make as few API calls as you can to draw what you need to draw. Using vertex arrays or VBOs (not even optional in modern APIs), texture atlases and avoiding the need for state changes all contribute to that. It's really amazing how many triangles a modern GPU can draw in the time it takes you to turn around and set up the next drawing call.

Upvotes: 8

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