Reputation: 13
I'm trying to draw a green triangle. I managed to get the triangle to draw, but it is white instead of green. Does anyone have an idea what is causing this?
Here's my code:
protected override void LoadContent()
{
_vertexPositionColors = new[]
{
new VertexPositionColor(new Vector3(0, 0, 0), Color.Green),
new VertexPositionColor(new Vector3(100, 0, 0), Color.Red),
new VertexPositionColor(new Vector3(100, 100, 0), Color.Blue)
};
_basicEffect = new BasicEffect(GraphicsDevice);
_basicEffect.World = Matrix.CreateOrthographicOffCenter(
0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 0, 1);
_basicEffect.LightingEnabled = false;
_basicEffect.VertexColorEnabled = true;
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
EffectTechnique effectTechnique = _basicEffect.Techniques[0];
EffectPassCollection effectPassCollection = effectTechnique.Passes;
foreach (EffectPass pass in effectPassCollection)
{
pass.Apply();
GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, _vertexPositionColors, 0, 1);
}
base.Draw(gameTime);
}
Upvotes: 0
Views: 244
Reputation: 5714
The problem is in your Draw. The you're applying all techniques when you only need to apply the current technique. Doing the following worked for me:
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
_basicEffect.CurrentTechnique.Passes[0].Apply();
GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, _vertexPositionColors, 0, 1);
base.Draw(gameTime);
}
Upvotes: 1