Reputation:
I am making a game with SpriteKit, when I transition scenes the game crashes with a error:
Thread 1: EXC_BREAKPOINT (code=1, subcode=0x1007351fc).
Here is my code to see what is going on:
import UIKit
import SpriteKit
class Congrats: SKScene {
override func didMove(to view: SKView) {
backgroundColor = UIColor(red: CGFloat(248), green: CGFloat(248), blue: CGFloat(248), alpha: CGFloat(255)) //SKColor
var message = "Good Job! "
let label = SKLabelNode(fontNamed: "AppleSDGothicNeo-Bold")
label.text = message
label.fontSize = 22
label.fontColor = SKColor.blue
self.backgroundColor = SKColor.black
label.position = CGPoint(x: size.width / 2, y: size.height / 2)
addChild(label)
run(SKAction.sequence([
SKAction.wait(forDuration: 1.0),
SKAction.run() {
let reveal = SKTransition.flipHorizontal(withDuration: 1.0)
let scene = GameOver(size: (self.view?.frame.size)!)
self.view?.presentScene(scene, transition:reveal)
}
Another error during the crash is:
[Graphics] UIColor created with component values far outside the expected range. Set a breakpoint on UIColorBreakForOutOfRangeColorComponents to debug. This message will only be logged once. 3fatal error: unexpectedly found nil while unwrapping an Optional value 2017-01-09 16:58:33.716407 MyGameApp[18371:5784169] fatal error: unexpectedly found nil while unwrapping an Optional value
The way I transition scenes:
for touch: AnyObject in touches {
let skView = self.view! as SKView
skView.ignoresSiblingOrder = true
var scene: Congrats!
scene = Congrats(size: skView.bounds.size)
scene.scaleMode = .aspectFill
skView.presentScene(scene, transition: SKTransition.doorsOpenHorizontal(withDuration: 1.0))
Another error when transitioning scenes:
The error:
fatal error: unexpectedly found nil while unwrapping an Optional value 2017-01-10 22:45:56.200385 MyNewApp[20313:6167168] fatal error: unexpectedly found nil while unwrapping an Optional value
Upvotes: 0
Views: 319
Reputation: 76
I created a new project and pasted your exact same code, but I didn't get any errors. I only had to add the missing braces.
About the [Graphics] warning, it is because you are trying to create a color with components greater than 1.0, here:
backgroundColor = UIColor(red: CGFloat(248), green: CGFloat(248), blue: CGFloat(248), alpha: CGFloat(255)) //SKColor
You need to use values between 0.0 and 1.0, so you should do this:
backgroundColor = UIColor(red: 248.0/255.0, green: 248.0/255.0, blue: 248.0/255.0, alpha: 1.0) //SKColor
Upvotes: 0