Reputation: 1396
I am working on contour finding in a C# EmguCV project. For this project it is essential that I obtain the contour hierarchy data. I have used this method before in a C++ OpenCV project, so I understand the workings of the FindContours
method and the Hierarchy
information. Please find the relevant code below:
Mat grayImage = new Mat(originalImage.Size, originalImage.Depth, 1);
Mat edges = new Mat(originalImage.Size, originalImage.Depth, 1);
CvInvoke.CvtColor(originalImage, grayImage, ColorConversion.Bgr2Gray);
CvInvoke.Canny(grayImage, edges, 100, 200, 3);
var contours = new VectorOfVectorOfPoint();
Mat hierarchy = new Mat();
CvInvoke.FindContours(edges, contours, hierarchy, RetrType.Tree, ChainApproxMethod.ChainApproxSimple);
When I run this code contours are found as expected. Also the Hierarchy Mat
object seems to get populated as expected, namely 1 x size of outputResult x 4
(see image below), yet the data in this object remains null
:
Screenshot of hierarchy mat object
I have not been able to find an answer on how to extract the hierarchy contour (tree) data from this object. I have seen in other StackOverflow posts (see also the comments) that others have been struggling and/or that there may be bugs in the EmguCV 3.x library, but I have not been able to find an answer.
My question is thus: is it normal that the data field in the Hierarchy Mat
object is null
?
Mat
object?null
? Would it for example be possible to downgrade to EmguCV 2.x?Upvotes: 0
Views: 3004
Reputation: 495
this is working for me :
Mat hierarchy = new Mat();
CvInvoke.FindContours(edges, contours, hierarchy, RetrType.Tree, ChainApproxMethod.ChainApproxSimple);
Array arr = hierarchy.GetData(true);
and i extract hier data to dataGridView
dataGridView1.Columns.Add("n-cont", "n-cont");
dataGridView1.Columns.Add("next", "next");
dataGridView1.Columns.Add("prev", "prev");
dataGridView1.Columns.Add("f-child", "f-child");
dataGridView1.Columns.Add("parent", "parent");
for (int y = 0; y < hier.Cols; y++)
{
dataGridView1.Rows.Add(y.ToString(), arr.GetValue(0, y, 0).ToString(), arr.GetValue(0, y, 1).ToString()
, arr.GetValue(0, y, 2).ToString(), arr.GetValue(0, y, 3).ToString());
}
data in hierarchy Mat is put in ( 1 rows , n (num of contours) for cols , 4 channels (next , previos , first child , parent)
Upvotes: 0
Reputation: 11
Maybe it's late, but...
You can try this:
using (VectorOfVectorOfPoint vecVecPts2 = new VectorOfVectorOfPoint())
{
int[,] hierarchy = CvInvoke.FindContourTree(img3, vecVecPts2,
ChainApproxMethod.ChainApproxNone);
}
or: Emgu CV 3 findContours and hierarchy parameter of type Vec4i equivalent?
/// >>>>Based on [joshuanapoli] answer<<<
/// <summary>
/// Get a neighbor index in the heirarchy tree.
/// </summary>
/// <returns>
/// A neighbor index or -1 if the given neighbor does not exist.
/// </returns>
//public int Get(HierarchyIndex component, int index)
//public int GetHierarchy(Mat Hierarchy, int contourIdx, int component)
public int[] GetHierarchy(Mat Hierarchy, int contourIdx)
{
int[] ret = new int[] { };
if (Hierarchy.Depth != Emgu.CV.CvEnum.DepthType.Cv32S)
{
throw new ArgumentOutOfRangeException("ContourData must have Cv32S hierarchy element type.");
}
if (Hierarchy.Rows != 1)
{
throw new ArgumentOutOfRangeException("ContourData must have one hierarchy hierarchy row.");
}
if (Hierarchy.NumberOfChannels != 4)
{
throw new ArgumentOutOfRangeException("ContourData must have four hierarchy channels.");
}
if (Hierarchy.Dims != 2)
{
throw new ArgumentOutOfRangeException("ContourData must have two dimensional hierarchy.");
}
long elementStride = Hierarchy.ElementSize / sizeof(Int32);
var offset0 = (long)0 + contourIdx * elementStride;
if (0 <= offset0 && offset0 < Hierarchy.Total.ToInt64() * elementStride)
{
var offset1 = (long)1 + contourIdx * elementStride;
var offset2 = (long)2 + contourIdx * elementStride;
var offset3 = (long)3 + contourIdx * elementStride;
ret = new int[4];
unsafe
{
//return *((Int32*)Hierarchy.DataPointer.ToPointer() + offset);
ret[0] = *((Int32*)Hierarchy.DataPointer.ToPointer() + offset0);
ret[1] = *((Int32*)Hierarchy.DataPointer.ToPointer() + offset1);
ret[2] = *((Int32*)Hierarchy.DataPointer.ToPointer() + offset2);
ret[3] = *((Int32*)Hierarchy.DataPointer.ToPointer() + offset3);
}
}
//else
//{
// return new int[] { };
//}
return ret;
}
Upvotes: 1