hbk
hbk

Reputation: 11184

Dramatically long Swift compilation time

I have a problem with Swift compile time.

Configuration:

Compile time: 3 min.

Looks like this configuration is not enough.

I tried various methods to speed up the compile time:

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I've found a few posts where people describe the same problem: here and here

I guess everyone is waiting for new Xcode 8.2 beta 2 where:

Xcode will not rebuild an entire target when only small changes have occurred. (28892475)

But this is only partially true, I still have long compile time - moved from 6-12 minutes to 3-8. Detailed description of this can be found here and here

Also, I followed all these rules during code writing:

In othe words, don't use any "new cool features" because you'll wait for ages.

One more try - is a workaround described here:

Go to Product -> Scheme -> Edit Scheme. Select Build in left side column and uncheck "Find implicit dependencies" But this flag should remain checked when you are building the project for the first time.

But, this workaround isn't what I'm looking for and this is also can be as a temporary solution.

Swift is a pain not because it's hard to write, but because it's hard to use (at least on some machines).

For comparison: I have a project on Objective-C with 2k classes, and 11 pods - clean compile time is ~30 seconds.

Also I found a lot of opened bugs on Swift performance:

My question is:

Does anyone have any solution on improving compile time for Swift?

Upvotes: 19

Views: 4074

Answers (4)

Sebastian Boldt
Sebastian Boldt

Reputation: 5321

WHOLE MODULE OPTIMIZATION WITH NO DEBUGGING RESTRICTIONS

Just add SWIFT_WHOLE_MODULE_OPTIMIZATION as an user-defined setting with the value YES and your compile times should improve a lot.

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This fix was introduced by the developers at Zalando. Shout out to them. https://jobs.zalando.com/tech/blog/improving-swift-compilation-times-from-12-to-2-minutes/?gh_src=4n3gxh1

Upvotes: 1

Sebastian Boldt
Sebastian Boldt

Reputation: 5321

We improved our compile times a lot by using Carthage instead of Cocoapods to include third party libraries.

Upvotes: 3

Forge
Forge

Reputation: 6834

This issue has been extremely frustrating for me as well. We've tried several of the solutions you've mentioned and none of them worked.

The one thing that made a significant improvement in compilation time is: Turning on the Whole Module Optimization while adding -Onone in Other Swift Flags.
See this - Speed Up Swift Compilation

I'm using Swift 3 with Xcode 8.3.

Upvotes: 8

Jacob King
Jacob King

Reputation: 6157

It's likely you have code optimisation switched on, whilst this is a must for building your release version, for dev builds it isn't particularly important.

What code optimisation does is exactly what it says, it optimises your code to make the end binary that is produced smaller. It does things such as rename variables/methods to single characters etc... Like I said you obviously want this when submitting to the app store but you might not care if the app is larger whilst developing it.

You can turn off code optimisation for development builds by going to Project Settings > Build Settings, searching 'optim', under Swift Compiler - Code Generation set Optimization Level to None [-Onone] for Debug builds.

This should significantly improve your build times.

Upvotes: 2

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