Reputation: 315
I have a countdown timer that the user can use to launch a YouTube video. When the timer hits "0" clearInterval() stops the countdown and the YouTube video launches. However, if the user decides to change the time, no matter what I do multiple timers are created.
How do I get the old timer to delete when a new timer is created?
example here: http://js.do/code/130794
(set a timer then set a new timer, the timers build up instead of replacing the original timer)
I have spent a few days on this issue, any ideas would be much appreciated
function countdown(){
var today = new Date();
// Goes and gets the alarm times from selection boxes
var slhrss = document.getElementById('selectyhrs');
var slhrs = slhrss.options[slhrss.selectedIndex].value;
var slminss = document.getElementById('selectymins');
var slmins = slminss.options[slminss.selectedIndex].value;
var slsecss = document.getElementById('selectysecs');
var slsecs = slsecss.options[slsecss.selectedIndex].value;
// Assumes if the user selects before the actual time they want the alarm for tomorrow
if (today.getHours() > slhrs){
var target_date = new Date(today.setDate(today.getDate()+1));
target_date.setHours( slhrs,slmins,slsecs,0 );
}
//Assumes if the user selects after the actual time they wan the alarm for today
else{
var target_date = new Date();
target_date.setHours( slhrs,slmins,slsecs,0 );
}
// variables for time units
var hours, minutes, seconds;
// get tag element
var countdown = document.getElementById('countdown');
// update the tag with id "countdown" every 1 second
var iv = setInterval(function () {
// find the amount of "seconds" between now and target
var current_date = new Date().getTime();
var seconds_left = (target_date - current_date) / 1000;
if (seconds_left < 0){
clearInterval(iv);
return;
}
// do some time calculations
hours = parseInt(seconds_left / 3600);
seconds_left = seconds_left % 3600;
minutes = parseInt(seconds_left / 60);
seconds = parseInt(seconds_left % 60);
// format countdown string + set tag value
countdown.innerHTML = '<h2>Time remaining</h2>' + '<span class="hours">' + hours + ' <b>Hours</b></span> <span class="minutes">' + minutes + ' <b>Minutes</b></span> <span class="seconds">' + seconds + ' <b>Seconds</b></span>';
if(hours + minutes + seconds == 0){
document.getElementById("video").innerHTML = '<iframe src="http://www.youtube.com/embed/QH2-TGUlwu4?autoplay=1" width="960" height="447" frameborder="0" allowfullscreen></iframe>'
}
}, 1000);
}
Upvotes: 0
Views: 893
Reputation: 694
The problem is that you're only clearing your interval when the timer runs out, not when you're creating a new timer.
If you make iv a globally scoped variable and call clearInterval on it in countdown before creating the new timer, it should work for you.
I think it's fixed here: http://js.do/benkelaar/clearinterval-and-setinterval-fixed
Upvotes: 1
Reputation: 138267
function settimer(a,b,c){
try{
clearInterval(window[a]);
}catch(e){};
window[a]=setInterval(b,c);
}
Use like this:
var timer1;
settimer("timer1",function(){},1000);
//you can still do:
clearInterval(timer1);
Upvotes: 1