Reputation: 677
I'm trying to simultaneously restrict the values of my animation (using clamp as well as interpolate) but also get the values out of the interpolation so I can use them. Specifically because I want to update a piece of state with them and create an observable from that. I just can't figure out how to extract the 'real' value out of the AnimatedValue that is produced by the interpolation (in this case state.panValue). I've tried
this.state.panValue.value
and
this.state.panValue._value
and they come back as undefined. If anyone could help me out would be amazing!
EDIT: I'd also be really happy to just have the
this.state.pan.x
variable updated within the limits so I can skip the whole updating the state variable 'panValue' thing. A nice guy on Facebook suggested that I could implement this limit somehow inside the onPanResponderMove by switching the variable to a function or something but I've tried several things and all I get are errors, I guess because I don't really know how to 'safely' amend these animated values.
onPanResponderMove: Animated.event([
null,
{ dx: this.state.pan.x },
]),
Original Code:
import React, { Component } from 'react';
import {
View,
Animated,
PanResponder,
Text,
} from 'react-native';
import styles from './styles';
class ClockInSwitch extends Component {
constructor(props) {
super(props);
this.state = {
pan: new Animated.ValueXY(),
panValue: 0,
};
}
componentWillMount() {
this._animatedValueX = 0;
this._animatedValueY = 0;
this.state.pan.x.addListener((value) => {
this._animatedValueX = value.value;
this.setState({
panValue: this.state.pan.x.interpolate({
inputRange: [-30, 0, 120,],
outputRange: [-10, 0, 120,],
extrapolate: 'clamp',
}),
});
});
this._panResponder = PanResponder.create({
// Ask to be the responder:
onStartShouldSetPanResponder: (evt, gestureState) => true,
onStartShouldSetPanResponderCapture: (evt, gestureState) => true,
onMoveShouldSetPanResponder: (evt, gestureState) => true,
onMoveShouldSetPanResponderCapture: (evt, gestureState) => true,
onPanResponderGrant: (evt, gestureState) => {
this.state.pan.setOffset({
x: this._animatedValueX,
});
this.state.pan.setValue({ x: 0, y: 0 });
},
onPanResponderMove: Animated.event([
null,
{ dx: this.state.pan.x },
]),
onPanResponderTerminationRequest: (evt, gestureState) => true,
onPanResponderRelease: (evt, gestureState) => {
this.state.pan.flattenOffset();
Animated.timing(this.state.pan, {
toValue: 0,
duration: 500,
}).start();
},
onPanResponderTerminate: (evt, gestureState) => {
},
onShouldBlockNativeResponder: (evt, gestureState) => {
return true;
},
});
}
componentWillUnMount() {
this.state.pan.x.removeAllListeners();
}
render() {
const animatedStyle = {
transform: [{
translateX: this.state.panValue,
},
],
};
return (
<View>
<Text>{this.state.pan.x._value}</Text>
<View style={styles.buttonStyle}>
<Animated.View
style={[styles.sliderButtonStyle, animatedStyle]}
{...this._panResponder.panHandlers}
/>
</View>
</View>
);
}
}
export default ClockInSwitch;
Upvotes: 2
Views: 4690
Reputation: 215
I think this is what you're looking for. I'm using exponent so your declaration for vector icons would probably need to be changed. Cheers!
/**
* @providesModule ClockInSwitch
* @flow
*/
import React, {Component} from 'react';
import {View, Animated, StyleSheet, PanResponder, Text} from 'react-native';
import {FontAwesome} from '@exponent/vector-icons';
export class ClockInSwitch extends Component {
constructor(props) {
super(props);
this.state = {
pan: new Animated.ValueXY(),
panValue: 0
};
}
componentWillMount() {
this._panResponder = PanResponder.create({
onMoveShouldSetResponderCapture: () => true,
onMoveShouldSetPanResponderCapture: () => true,
onPanResponderGrant: (e, gestureState) => {
this
.state
.pan
.setValue({x: 0, y: 0});
},
//here's where you can check, constrain and store values
onPanResponderMove: (evt, gestureState) => {
// 300 is the width of the red container (will leave it to you to calculate this
// dynamically) 100 is the width of the button (90) plus the 5px margin on
// either side of it (10px total)
var newXVal = (gestureState.dx < 300 - 100)
? gestureState.dx
: 300 - 100;
this
.state
.pan
.x
.setValue(newXVal);
//set this state for display
this.setState({panValue: newXVal});
},
onPanResponderRelease: (e, {vx, vy}) => {
this
.state
.pan
.flattenOffset();
Animated
.spring(this.state.pan, {
toValue: 0,
duration: 400,
overshootClamping: true
})
.start();
this.setState({panValue: 0});
}
});
}
componentWillUnMount() {
this
.state
.pan
.x
.removeAllListeners();
}
render() {
//decouple the value from the state object
let {pan} = this.state;
let [translateX,
translateY] = [pan.x, pan.y];
let translateStyle = {
transform: [{
translateX
}, {
translateY
}]
};
return (
<View>
<Text style={styles.leftText}>Power Button Demo</Text>
<View style={styles.buttonStyle}>
<Animated.View
style={[styles.sliderButtonStyle, translateStyle]}
{...this._panResponder.panHandlers}>
<FontAwesome
name="power-off"
color="#EA2E49"
style={{
alignSelf: "center",
marginHorizontal: 10
}}
size={36}/>
</Animated.View>
</View>
<Text style={styles.rightText}>{this.state.panValue}: x value</Text>
</View>
);
}
}
export default ClockInSwitch;
const styles = StyleSheet.create({
sliderButtonStyle: {
borderColor: '#FCFFF5',
borderStyle: 'solid',
borderWidth: .5,
backgroundColor: '#FCFFF5',
borderRadius: 45,
height: 90,
width: 90,
justifyContent: 'center',
textAlign: 'center',
marginHorizontal: 5,
shadowColor: '#333745',
shadowOffset: {
width: 2,
height: 2
},
shadowOpacity: .6,
shadowRadius: 5
},
buttonStyle: {
borderColor: '#FCFFF500',
backgroundColor: '#DAEDE255',
borderStyle: 'solid',
borderWidth: 1,
height: 100,
width: 300,
justifyContent: 'center',
borderRadius: 50,
margin: 5,
flexDirection: 'column'
},
rightText: {
justifyContent: 'center',
textAlign: 'right',
fontWeight: '100',
marginHorizontal:15,
fontSize: 20,
color: '#FCFFF5',
marginVertical:25,
flexDirection: 'column'
},
leftText: {
justifyContent: 'center',
textAlign: 'left',
fontWeight: '100',
marginHorizontal:15,
fontSize: 24,
color: '#FCFFF5',
marginVertical:25,
flexDirection: 'column'
}
});
Upvotes: 2