oldspice
oldspice

Reputation: 3383

Using pthread.h on a windows build

I have a codebase that makes extensive use of pthread.h. On a windows visual studio project, this obviously doesn't work since pthreads is a unix utility.

I know there exists pthread-win32 or something of the sort, but is there a way to have a codebase use this, without replacing all of the pthread code?

edit: I'd prefer to not have to go through and replace all the pthread calls. This is my question

Upvotes: 12

Views: 50939

Answers (3)

Adam Rosenfield
Adam Rosenfield

Reputation: 400592

If the code is very heavily *nix-based, you'll probably have the best luck compiling it with Cygwin+GCC. If pthreads is the only *nix dependency and you'd like to avoid the Cygwin dependency, then you should go with Pthreads-win32.

Upvotes: 3

Novikov
Novikov

Reputation: 4489

Try http://sourceware.org/pthreads-win32/. While I've never used that particular library, I've had luck using some windows ports/abstraction layers of POSIX APIs.

Upvotes: 7

bmargulies
bmargulies

Reputation: 100151

I would recommend boost as a library that contains a platform-independent thread abstraction. I don't think you'll find any attempt to call the pthread functions themselves to be satisfying. It's also not very hard to map pthread to Win32 for yourself.

Upvotes: 4

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