Reputation: 33
so me and my friends have been trying to code a game on kivy, but we are stuck at this point, we can't figure it out how to change a color or image of a button by pressing another one. The game is in a chessboard, we are trying to do a Fox & Hound game, so the idea is that when the user press a Hound, 2 blocks on the chessboard light up indicating where you can move, and then by pressing in one of them, change the image of de Hound to the one that was pressed.
Here is the code, hope you can help me with this, thanks.
from kivy.app import App
from kivy.graphics import *
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.core.window import Window
from kivy.uix.popup import Popup
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.stacklayout import StackLayout
from kivy.clock import Clock
from kivy.lang import Builder
from kivy.config import Config
Window.size = (800, 800)
intento = 0
nroboton= [0,0]
class MainWindow(GridLayout): # main class
def popbtns(self):
i = 3
self.add_widget(Label(text=' '))
self.add_widget(Btn(id=str(i+3), size=(100, 100), background_color=(0,0,0,1)))
i = i - 1
class Btn(Button): # button class
def on_release(self):
print('self.pos= ' + str(self.id))
def on_press(self):
global intento
if(intento == 1):
nroboton[1] = self.id
print('moviendose de ' + str(nroboton[0]) + 'a ' + str(nroboton[1]))
intento = 0
else:
nroboton[0] = self.id
intento = 1
print('llamada ssh ' + str(self.id))
class But(Button):
def new(self):
self.background_color=(0,250,0,1)
class Zorro(Button): # button class
def on_release(self):
print('self.pos= ' + str(self.id))
def on_press(self):
global intento
if(intento == 1):
nroboton[1] = self.id
print('moviendose de ' + str(nroboton[0]) + 'a ' + str(nroboton[1]))
intento = 0
else:
nroboton[0] = self.id
intento = 1
print('llamada ssh ' + str(self.id))
class MainApp(App):
def build(self):
main = MainWindow(cols=3, rows=1)
self.root = main # don't use global!
# make background
with main.canvas:
Rectangle(pos=main.pos, size=(10000,10000))
# populate gridlayout with Buttons
#main.add_widget(Debug(text='debug', background_color=(1, 0, 0, 1)))
main.popbtns()
# print position of buttons...
Clock.schedule_once(self.delayed_function, 0.1)
def delayed_function(self, dt):
self.print_buttons_pos()
def print_buttons_pos(self):
for child in self.root.children:
print(str(child) + ' pos is ' + str(child.id))
if __name__ == "__main__":
MainApp().run()
And here are the image of Hounds and Fox. Hound Fox
Ok so this is the all I could reduce it, hope it helps
Upvotes: 0
Views: 1370
Reputation: 51907
Here's some code that shows you how to change the color of one button by pressing the other button.
I use the ids
property of the parent window which is certainly one of the better ways to do this. I left a bunch of your code in here, but you'll notice that I ended out removing quite a bit, since that wasn't part of an MCVE.
from kivy.app import App
from kivy.graphics import *
from kivy.core.window import Window
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
from kivy.lang import Builder
Window.size = (800, 800)
intento = 0
nroboton= [0,0]
setup = '''
MyGame:
cols: 3
rows: 2
# This could have just been "Button"
# and it would work just fine, too.
Btn:
# This ID is only valid inside the .kv
# stuff, so we have to pass something
# else to the pressed/released handlers
id: hello_btn
text: 'Hello'
size: 100,100
# These lines are how to identify the
# button doing the pressing
on_press: root.was_pressed('hello')
on_release: root.was_released('hello')
Btn:
id: world_btn
text: 'World'
size: 100,100
on_press: root.was_pressed('world')
on_release: root.was_released('world')
'''
# I'm not using any of this code, you may want it
# if you're trying to do something special with the
# buttons you're creating. Otherwise just change
# Btn to Button
class Btn(Button): # button class
def on_release(self):
print('self.pos= ' + str(self.id))
def on_press(self):
global intento
self.background_color = [1,1,1,1]
print('IDs: ', self.parent.ids)
if(intento == 1):
nroboton[1] = self.id
print('moviendose de ' + str(nroboton[0]) + 'a ' + str(nroboton[1])
intento = 0
else:
nroboton[0] = self.id
intento = 1
print('llamada ssh ' + str(self.id))
class MyGame(GridLayout):
def was_pressed(self, name):
if name == 'hello':
btn = self.ids['world_btn']
elif name == 'world':
btn = self.ids['hello_btn']
btn.background_color = [255, 0, 0, 1]
def was_released(self, name):
if name == 'hello':
btn = self.ids['world_btn']
elif name == 'world':
btn = self.ids['hello_btn']
btn.background_color = [1, 1, 1, 1]
class MainApp(App):
def build(self):
return Builder.load_string(setup)
if __name__ == "__main__":
MainApp().run()
Upvotes: 1