Reputation: 33
Asteroids class
public Vector2 AsteroidPosition
{
get { return asteroidPosition; }
set { asteroidPosition = value; }
}
Set is called from Update method in Asteroids class
AsteroidPosition = new Vector2(spritePosition.X, spritePosition.Y);
Game class, collision detection method
Asteroids asteroid = new Asteroids();
Rectangle asteroidRectangle = new Rectangle(
(int)asteroid.AsteroidPosition.X,
(int)asteroid.AsteroidPosition.Y,
asteroidTexture.Width,
asteroidTexture.Height);
And this method is called in the Update method of Game class.
I add a break breakpoint at Set to check 'value' has a value and it does, so why does it keep return (0, 0)?
Upvotes: 0
Views: 217
Reputation: 501
Ther's not Property set after Asteroids asteroid = new Asteroids(); . So it's get default value.
Upvotes: 0
Reputation: 14640
The asteroid instance is created on the first line of the collision detection method, and then used immediately on the second, so the values will be 0 unless you set them to something inside the constructor of the struct.
Upvotes: 2