Reputation: 87
I have a svg that I am converting to png using below javascript code
$(".exportImageButton").on("click",function(){
var svg = document.querySelector( "svg" );
var svgData = new XMLSerializer().serializeToString( svg );
var canvas = document.createElement( "canvas" );
var svgSize = svg.getBoundingClientRect();
canvas.width = svgSize.width * 3;
canvas.height = svgSize.height * 3;
canvas.style.width = svgSize.width;
canvas.style.height = svgSize.height;
var ctx = canvas.getContext( "2d" );
ctx.scale(3,3);
var img = document.createElement( "img" );
img.setAttribute( "src", "data:image/svg+xml;base64," + btoa(unescape(encodeURIComponent(svgData))) );
img.onload = function() {
ctx.drawImage( img, 0, 0 );
var canvasdata = canvas.toDataURL("image/png",1);
var pngimg = '<img src="'+canvasdata+'">';
d3.select("#pngdataurl").html(pngimg);
var a = document.createElement("a");
a.download = "download_img"+".png";
a.href = canvasdata;
document.body.appendChild(a);
a.click();
};
However I want to alter svg element before I want it convert to png. Also I dont want to show that chnages on screen to the user.
I just would like to add opacity 1 to x axis labels and convert to png and let the svg on screen remain as it is with opacity 0 for x axis label.
How can i do that . Any help appreciated.
Upvotes: 0
Views: 11592
Reputation: 7526
As Robert suggested, just do it...
$(".exportImageButton").on("click", function() {
var svg = document.querySelector("svg");
var rect = document.querySelector("rect")
rect.setAttribute("fill", "green")
var svgData = new XMLSerializer().serializeToString(svg);
var canvas = document.createElement("canvas");
var svgSize = svg.getBoundingClientRect();
canvas.width = svgSize.width * 3;
canvas.height = svgSize.height * 3;
canvas.style.width = svgSize.width;
canvas.style.height = svgSize.height;
var ctx = canvas.getContext("2d");
ctx.scale(3, 3);
var img = document.createElement("img");
img.setAttribute("src", "data:image/svg+xml;base64," + btoa(unescape(encodeURIComponent(svgData))));
rect.setAttribute("fill", "red")
img.onload = function() {
ctx.drawImage(img, 0, 0);
var canvasdata = canvas.toDataURL("image/png", 1);
var pngimg = '<img src="' + canvasdata + '">';
d3.select("#pngdataurl").html(pngimg);
var a = document.createElement("a");
a.download = "download_img" + ".png";
a.href = canvasdata;
document.body.appendChild(a);
a.click();
};
})
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<button class="exportImageButton">export</button>
<svg>
<rect width="200" height="200" fill="red" />
</svg>
<canvas width="200px" height="200px" />
Upvotes: 5