Reputation: 55
I am trying to have it so a my div element, set to "overflow:auto" will scroll when the user is dragging an element.
Dragging the element works, and so does retrieving the proper mouse data (such as the x/y position upon initial drag (onDragStart) and also the current x/y position when the mouse is moving.
I realize my logic for the scrolling probably is off, but I am more just trying to get the div element to scroll at all. Any insight as to what is wrong would be greatly appreciated...Material Design is also being used.
Note: I am using ng-metadata which ports Angular 1 to look like Angular 2, really any guidance in either Angular 1 or Angular 2 would be helpful.
@autobind
onDragStart({clientX, clientY}) {
this.initY = clientY;
if (this.isDragging) return;
document.addEventListener('mousemove', this.dragListener = (e) => {
e.preventDefault();
if (Math.max(Math.abs(e.clientX - clientX), Math.abs(e.clientY - clientY)) > 3) {
document.removeEventListener('mousemove', this.dragListener);
document.addEventListener('mousemove', this.onDrag);
this.dragListener = this.onDrag;
this.fileService.dragSource = this.file;
// onDrag needs to be called before Angular can set the proper classes
this._element.toggleClass('dragging', this.isDragging);
this._element.toggleClass('bulk-dragging', this.inBulkDragOp);
this.onDragScroll(e);
this.onDrag(e);
this.drag.emit();
this._scope.$applyAsync();
}
});
}
@autobind
onDrag(e) {
console.log("Dragging...");
console.log(e);
var currentY = e.clientY;
var range = 100; // Range of 100px before scrolling begins... May need tweaking if too responsive
if (currentY > this.initY + range) {
console.log("SCROLL DOWN");
window.scrollTo(0, 500);
} else if (currentY < this.initY - range) {
console.log("SCROLL UP");
}
e.preventDefault();
this._element.css('transform', `translate(${e.clientX - this._element[0].clientWidth / 2}px, ${e.clientY - this._element[0].clientHeight / 2}px)`);
}
Upvotes: 1
Views: 2862
Reputation: 55
I had my container tag set to a height of 100% which seemed to break the functionality of the scroll. Removing it fixed the problem.
Upvotes: 2