Prasanth Madhavan
Prasanth Madhavan

Reputation: 13347

Sleep for milliseconds

I know the POSIX sleep(x) function makes the program sleep for x seconds. Is there a function to make the program sleep for x milliseconds in C++?

Upvotes: 887

Views: 1920760

Answers (18)

Martin Flaska
Martin Flaska

Reputation: 975

From C++14 using std and also its numeric literals:

#include <chrono>
#include <thread>

using namespace std::chrono_literals;

std::this_thread::sleep_for(123ms);

Upvotes: 46

Bart Grzybicki
Bart Grzybicki

Reputation: 401

Why don't use time.h library? Runs on Windows and POSIX systems (don't use this code in production!):

CPU stays in IDLE state:

#include <iostream>
#ifdef _WIN32
    #include <windows.h>
#else
    #include <unistd.h>
#endif // _WIN32

using namespace std;

void sleepcp(int milliseconds);

void sleepcp(int milliseconds) // Cross-platform sleep function
{
    #ifdef _WIN32
        Sleep(milliseconds);
    #else
        usleep(milliseconds * 1000);
    #endif // _WIN32
}
int main()
{
    cout << "Hi! At the count to 3, I'll die! :)" << endl;
    sleepcp(3000);
    cout << "urrrrggghhhh!" << endl;
}

Upvotes: 32

INS
INS

Reputation: 10820

In Unix you can use usleep.

In Windows there is Sleep.

Upvotes: 44

user1444314
user1444314

Reputation: 49

Elegant solution from the one answer, bit modified.. One can easilly add select() usage if there's no better functionality available. Just make function that uses select() etc. ..

Code:


#include <iostream>

/*
 Prepare defines for millisecond sleep function that is cross-platform
*/
#ifdef _WIN32
#  include <Windows.h>
#  define sleep_function_name           Sleep
#  define sleep_time_multiplier_for_ms      1
#else
#  include <unistd.h>
#  define sleep_function_name           usleep
#  define sleep_time_multiplier_for_ms      1000
#endif

/* Cross platform millisecond sleep */
void cross_platform_sleep_ms(unsigned long int time_to_sleep_in_ms)
{
   sleep_function_name ( sleep_time_multiplier_for_ms * time_to_sleep_in_ms );
}

Upvotes: 0

superbem
superbem

Reputation: 479

I use this:

#include <thread>
#define sleepms(val) std::this_thread::sleep_for(val##ms)

example:

sleepms(200);

Upvotes: 0

VPZ
VPZ

Reputation: 738

The question is old, but I managed to figure out a simple way to have this in my app. You can create a C/C++ macro as shown below use it:

#ifndef MACROS_H
#define MACROS_H

#include <unistd.h>

#define msleep(X) usleep(X * 1000)

#endif // MACROS_H

Upvotes: 0

foobar
foobar

Reputation: 2941

#include <windows.h>

Syntax:

Sleep (  __in DWORD dwMilliseconds   );

Usage:

Sleep (1000); //Sleeps for 1000 ms or 1 sec

Upvotes: 17

Anum Sheraz
Anum Sheraz

Reputation: 2635

Use Boost asynchronous input/output threads, sleep for x milliseconds;

#include <boost/thread.hpp>
#include <boost/asio.hpp>

boost::thread::sleep(boost::get_system_time() + boost::posix_time::millisec(1000));

Upvotes: 1

Maxim Egorushkin
Maxim Egorushkin

Reputation: 136505

On platforms with the select function (POSIX, Linux, and Windows) you could do:

void sleep(unsigned long msec) {
    timeval delay = {msec / 1000, msec % 1000 * 1000};
    int rc = ::select(0, NULL, NULL, NULL, &delay);
    if(-1 == rc) {
        // Handle signals by continuing to sleep or return immediately.
    }
}

However, there are better alternatives available nowadays.

Upvotes: 5

Phi
Phi

Reputation: 230

The way to sleep your program in C++ is the Sleep(int) method. The header file for it is #include "windows.h."

For example:

#include "stdafx.h"
#include "windows.h"
#include "iostream"
using namespace std;

int main()
{
    int x = 6000;
    Sleep(x);
    cout << "6 seconds have passed" << endl;
    return 0;
}

The time it sleeps is measured in milliseconds and has no limit.

Second = 1000 milliseconds
Minute = 60000 milliseconds
Hour = 3600000 milliseconds

Upvotes: 3

HighCommander4
HighCommander4

Reputation: 52922

In C++11, you can do this with standard library facilities:

#include <chrono>
#include <thread>
std::this_thread::sleep_for(std::chrono::milliseconds(x));

Clear and readable, no more need to guess at what units the sleep() function takes.

Upvotes: 1759

kungfooman
kungfooman

Reputation: 4892

As a Win32 replacement for POSIX systems:

void Sleep(unsigned int milliseconds) {
    usleep(milliseconds * 1000);
}

while (1) {
    printf(".");
    Sleep((unsigned int)(1000.0f/20.0f)); // 20 fps
}

Upvotes: 0

Metronit
Metronit

Reputation: 69

If using MS Visual C++ 10.0, you can do this with standard library facilities:

Concurrency::wait(milliseconds);

you will need:

#include <concrt.h>

Upvotes: 6

Niet the Dark Absol
Niet the Dark Absol

Reputation: 324790

Note that there is no standard C API for milliseconds, so (on Unix) you will have to settle for usleep, which accepts microseconds:

#include <unistd.h>

unsigned int microseconds;
...
usleep(microseconds);

Upvotes: 534

Madhava Gaikwad
Madhava Gaikwad

Reputation: 41

Select call is a way of having more precision (sleep time can be specified in nanoseconds).

Upvotes: 3

CB Bailey
CB Bailey

Reputation: 793017

Depending on your platform you may have usleep or nanosleep available. usleep is deprecated and has been deleted from the most recent POSIX standard; nanosleep is preferred.

Upvotes: 34

Johan Kotlinski
Johan Kotlinski

Reputation: 25759

nanosleep is a better choice than usleep - it is more resilient against interrupts.

Upvotes: 18

MOnsDaR
MOnsDaR

Reputation: 8666

To stay portable you could use Boost::Thread for sleeping:

#include <boost/thread/thread.hpp>

int main()
{
    //waits 2 seconds
    boost::this_thread::sleep( boost::posix_time::seconds(1) );
    boost::this_thread::sleep( boost::posix_time::milliseconds(1000) );

    return 0;
}

This answer is a duplicate and has been posted in this question before. Perhaps you could find some usable answers there too.

Upvotes: 86

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