Reputation: 31
Hello this my c++ source
template <typename T>
struct Key
{
string Name;
T Value;
};
struct Block
{
string Name;
vector <Key> Keys; // I got error here ... !!!!
};
int main()
{
Block thisBlock;
Key <bool> Key1;
Key <string> Key2;
// Set key 1
Key1.Name = "Key1";
Key1.Value = false;
// Set key 2
Key2.Name = "Key2";
Key2.Value = "Hey";
// Set block with all keys
thisBlock.Name = "Block1";
thisBlock.Keys.push_back(Key1);
thisBlock.Keys.push_back(Key2);
return 0;
}
please guide me about this error ! i know i have to use <>
in vector <Key>
but if i do this, my block keys is limit to that type only ! is there any way to fix this problem?
Error
argument list for class template "Key" is missing (in block struct (vector <key>>)
Upvotes: 1
Views: 689
Reputation: 6440
Key<bool>
and Key<string>
are two different types, unrelated one to another, so, you cannot store both of them in one std::vector
, just like you cannot create a std::vector
storing both int
and float
.
To solve this issue, you could create a common base class for your keys, something like this:
class KeyBase {
public:
virtual ~KeyBase() = default; // virtual destructor to avoid memory leaks
std::string GetName() const { return name; }// some common functions
virtual std::string ToString() const = 0; // and some function to be overriden
std::string name; // and members
KeyBase(std::string name_) : name(name_) {};
KeyBase() = default;
};
template<class T>
class Key : public KeyBase {
public:
std::string ToString() const override { ... } // implementation of virtual functions
T value;
};
...
std::vector<std::unique_ptr<KeyBase>> vk;
vk.push_back(std::make_unique<Key<bool>>());
vk.push_back(std::make_unique<Key<string>>());
std::cout << vk[0]->GetName() << ' ' << vk[1]->GetName(); // Works
std::cout << vk[0]->value << ' ' << vk[1]->value; // Does not work as KeyBase has no value
std::cout << dynamic_cast<Key<bool>*>(vk[0].get())->value; // Works as vk[0] is now casted
std::unique_ptr
used here is a smart pointer type - it's semantics are just like the pointer, but it delete
s the storing object when is delete
d, making memory management much easier. Also it's important here that the std::vector
stores pointer to KeyBase
, and not KeyBase
. This is done to avoid object slicing.
Also, please use std::dynamic_cast
with caution: it will return nullptr
if you try to cast to an incorrect type.
UP: To set the value during the push_back
operation, one way is to use the helper function and setting constructor:
template<typename T>
class Key : public KeyBase {
...
Key(T val) : value(val) {}
Key(T val, std::string name) : KeyBase(name), value(val) {}
}
template<typename T>
std::unique_ptr<Key<T>> createKey(T value) {
return std::make_unique<Key<T>>(value);
}
template<typename T>
std::unique_ptr<Key<T>> createKey(T value, std::string name) {
return std::make_unique<Key<T>>(value, name);
}
...
vk.push_back(createKey<bool>(false));
vk.push_back(createKey<string>("abc"));
Actually, with such approach you could even omit the type name, like this:
vk.push_back(createKey(1, "abc")); // creates Key<int> with value 1 and name "abc"
But be extra careful with such omission, for example, "abc"
has type const char*
and so createKey("abc")
will create Key<const char*>
.
Upvotes: 3
Reputation: 23794
If Block
is to use a generic Key
, you must make it a template as well:
template <typename T>
struct Block
{
string Name;
vector <Key <T>> Keys;
};
Addressing the more general problem, i.e. that you want to store objects of different type in the same vector, will require something like std::any
or std::variant
:
struct Block
{
std::string Name;
std::vector <std::variant<bool, std::string>> Keys;
};
For pre-C++17, the Boost libraries have boost::variant
and boost::any
which do the same thing.
Upvotes: 1