Reputation: 542
I use getAudioTracks()
to get the audio from a video element. Then I need to amplify (increase volume) of this audioTrack before I add it to a canvas with addTrack()
and stream both away with webrtc.
Is there a way to do this on the client side with javascript?
Upvotes: 1
Views: 764
Reputation: 542
I made up a solution. For anyone that needs the same thing :
// supposing we have the getUserMedia stream and a canvas
// we want to stream the canvas content and the
// amplified audio from user's microphone
var s = canvas.captureStream();
var context = new AudioContext();
var gainNode = context.createGain();
gainNode.gain.value = 1;
// compress to avoid clipping
var compressor = context.createDynamicsCompressor();
compressor.threshold.value = -30;
compressor.knee.value = 40;
compressor.ratio.value = 4;
compressor.reduction.value = -10;
compressor.attack.value = 0;
compressor.release.value = 0.25;
var destination = context.createMediaStreamDestination();
var input = context.createMediaStreamSource(stream);
input.connect(compressor);
compressor.connect(gainNode);
gainNode.connect( destination);
var audioTracks = destination.stream.getAudioTracks();
// use a slider to alter the value of amplification dynamically
var rangeElement = document.getElementById("amplifierSlider");
rangeElement .addEventListener("input", function() {
gainNode.gain.value = parseFloat(rangeElement .value);
}, false);
for (var i=0; i < audioTracks.length; i++) {
s.addTrack(audioTracks[i]);
}
// stream the canvas with the added audio tracks
https://jsfiddle.net/Thanos_Sar/Lt00nr8g/
Upvotes: 2