MuellerSeb
MuellerSeb

Reputation: 859

edit python variables in matplotlibs interactive mode

I am actually working on a small data-editor to smooth some measurements. Therefore I want to use matplotlib in interactive mode, following this example: Poly_editor example from matplotlib...

"""
This is an example to show how to build cross-GUI applications using
matplotlib event handling to interact with objects on the canvas

"""
import numpy as np
from matplotlib.lines import Line2D
from matplotlib.artist import Artist
from matplotlib.mlab import dist_point_to_segment


class PolygonInteractor(object):
    """
    An polygon editor.

    Key-bindings

      't' toggle vertex markers on and off.  When vertex markers are on,
          you can move them, delete them

      'd' delete the vertex under point

      'i' insert a vertex at point.  You must be within epsilon of the
          line connecting two existing vertices

    """

    showverts = True
    epsilon = 5  # max pixel distance to count as a vertex hit

    def __init__(self, ax, poly):
        if poly.figure is None:
            raise RuntimeError('You must first add the polygon to a figure         or canvas before defining the interactor')
        self.ax = ax
        canvas = poly.figure.canvas
        self.poly = poly

        x, y = zip(*self.poly.xy)
        self.line = Line2D(x, y, marker='o', markerfacecolor='r', animated=True)
        self.ax.add_line(self.line)
        #self._update_line(poly)

        cid = self.poly.add_callback(self.poly_changed)
        self._ind = None  # the active vert

        canvas.mpl_connect('draw_event', self.draw_callback)
        canvas.mpl_connect('button_press_event', self.button_press_callback)
        canvas.mpl_connect('key_press_event', self.key_press_callback)
        canvas.mpl_connect('button_release_event', self.button_release_callback)
        canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
        self.canvas = canvas

    def draw_callback(self, event):
        self.background = self.canvas.copy_from_bbox(self.ax.bbox)
        self.ax.draw_artist(self.poly)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)

    def poly_changed(self, poly):
        'this method is called whenever the polygon object is called'
        # only copy the artist props to the line (except visibility)
        vis = self.line.get_visible()
        Artist.update_from(self.line, poly)
        self.line.set_visible(vis)  # don't use the poly visibility state

    def get_ind_under_point(self, event):
        'get the index of the vertex under point if within epsilon tolerance'

        # display coords
        xy = np.asarray(self.poly.xy)
        xyt = self.poly.get_transform().transform(xy)
        xt, yt = xyt[:, 0], xyt[:, 1]
        d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
        indseq = np.nonzero(np.equal(d, np.amin(d)))[0]
        ind = indseq[0]

        if d[ind] >= self.epsilon:
            ind = None

        return ind

    def button_press_callback(self, event):
        'whenever a mouse button is pressed'
        if not self.showverts:
            return
        if event.inaxes is None:
            return
        if event.button != 1:
            return
        self._ind = self.get_ind_under_point(event)

    def button_release_callback(self, event):
        'whenever a mouse button is released'
        if not self.showverts:
            return
        if event.button != 1:
            return
        self._ind = None

    def key_press_callback(self, event):
        'whenever a key is pressed'
        if not event.inaxes:
            return
        if event.key == 't':
            self.showverts = not self.showverts
            self.line.set_visible(self.showverts)
            if not self.showverts:
                self._ind = None
        elif event.key == 'd':
            ind = self.get_ind_under_point(event)
            if ind is not None:
                self.poly.xy = [tup for i, tup in enumerate(self.poly.xy) if i != ind]
                self.line.set_data(zip(*self.poly.xy))
        elif event.key == 'i':
            xys = self.poly.get_transform().transform(self.poly.xy)
            p = event.x, event.y  # display coords
            for i in range(len(xys) - 1):
                s0 = xys[i]
                s1 = xys[i + 1]
                d = dist_point_to_segment(p, s0, s1)
                if d <= self.epsilon:
                    self.poly.xy = np.array(
                        list(self.poly.xy[:i]) +
                        [(event.xdata, event.ydata)] +
                        list(self.poly.xy[i:]))
                    self.line.set_data(zip(*self.poly.xy))
                    break

        self.canvas.draw()

    def motion_notify_callback(self, event):
        'on mouse movement'
        if not self.showverts:
            return
        if self._ind is None:
            return
        if event.inaxes is None:
            return
        if event.button != 1:
            return
        x, y = event.xdata, event.ydata

        self.poly.xy[self._ind] = x, y
        if self._ind == 0:
            self.poly.xy[-1] = x, y
        elif self._ind == len(self.poly.xy) - 1:
            self.poly.xy[0] = x, y
        self.line.set_data(zip(*self.poly.xy))

        self.canvas.restore_region(self.background)
        self.ax.draw_artist(self.poly)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)


if __name__ == '__main__':
    import matplotlib.pyplot as plt
    from matplotlib.patches import Polygon

    theta = np.arange(0, 2*np.pi, 0.1)
    r = 1.5

    xs = r*np.cos(theta)
    ys = r*np.sin(theta)

    poly = Polygon(list(zip(xs, ys)), animated=True)

    fig, ax = plt.subplots()
    ax.add_patch(poly)
    p = PolygonInteractor(ax, poly)

    #ax.add_line(p.line)
    ax.set_title('Click and drag a point to move it')
    ax.set_xlim((-2, 2))
    ax.set_ylim((-2, 2))
    plt.show()

For simplicity let's say, I now want to edit the shown polygon by hand and after closing the window, the new x and y values of the vertices should be stored for further computations.

My Problem now is, that code after the plt.show() is immediately executed. The plt.show(blocked=True) does not work with the interactive mode. The plt.show() could even be excluded from the code and it still works, since the plotting seems to be done all in the PolygonInteractor class...

Does anybody have a suggestion how to "really" edit the data in the plot?

Upvotes: 1

Views: 284

Answers (1)

MuellerSeb
MuellerSeb

Reputation: 859

The Problem was not dedicated to matplotlib but rather to Spyder. When executed in the actual Ipython console, the matplot-windows seems to be run separately and code after the plt.show() is executed immediately.

Setting the Console-option to "Execute in a new dedicated Python console" solved it for me.

Upvotes: 1

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