Reputation: 111
For homework I want to draw circles randomly around the screen. If any of the circles overlap, then I want to fill in those circles. I am starting with some code that draws circles on the screen wherever the mouse pointer is clicked. I am really confused about how to use random values to determine the circles and also how to store those values in an array or an arraylist. I think that to fill in the circles I will just use an for statement comparing the distance between centerpoints of circles. Thank you very much for any suggestions. Here is my starting point that I am trying to figure out how to modify:
import java.util.ArrayList;
import javax.swing.JPanel;
import java.awt.*;
import java.awt.event.*;
public class DotsPanel extends JPanel
{
private final int SIZE = 6; // radius of each dot
private ArrayList<Point> pointList;
//-----------------------------------------------------------------
// Constructor: Sets up this panel to listen for mouse events.
//-----------------------------------------------------------------
public DotsPanel()
{
pointList = new ArrayList<Point>();
addMouseListener (new DotsListener());
setBackground (Color.black);
setPreferredSize (new Dimension(300, 200));
}
//-----------------------------------------------------------------
// Draws all of the dots stored in the list.
//-----------------------------------------------------------------
public void paintComponent (Graphics page)
{
super.paintComponent(page);
page.setColor (Color.green);
for (Point spot : pointList)
page.fillOval (spot.x-SIZE, spot.y-SIZE, SIZE*2, SIZE*2);
page.drawString ("Count: " + pointList.size(), 5, 15);
}
//*****************************************************************
// Represents the listener for mouse events.
//*****************************************************************
private class DotsListener implements MouseListener
{
//--------------------------------------------------------------
// Adds the current point to the list of points and redraws
// the panel whenever the mouse button is pressed.
//--------------------------------------------------------------
public void mousePressed (MouseEvent event)
{
pointList.add(event.getPoint());
repaint();
}
//--------------------------------------------------------------
// Provide empty definitions for unused event methods.
//--------------------------------------------------------------
public void mouseClicked (MouseEvent event) {}
public void mouseReleased (MouseEvent event) {}
public void mouseEntered (MouseEvent event) {}
public void mouseExited (MouseEvent event) {}
}
}
Upvotes: 2
Views: 1266
Reputation: 54944
You want to use
Math.random()
or the Random class
As this it homework, I don't want to give you the full solution. But..
Here is a hint.
Replace the addMouseListener with a loop, to draw the number of circles on the screen.
Inside the loop, is one of the random methods to get 2 value for X and Y to create your Point object, and add it to the array.
To use the Random object, your code will look like this
Random random = new Random();
int x = random.nextInt(200);
Where 200 is the maximum number, this would be the size of your screen.
Upvotes: 1