Reputation: 142
I am trying to to store image in variable to add it in canvas after some event.
code like this is working
new fabric.Image.fromURL('http://www.w3schools.com/css/img_fjords.jpg', function (img)
{
console.log(img);
});
on the console i get thing like this:
klass {filters: Array[0], resizeFilters: Array[0], _element: img.canvas-img, _originalElement: img.canvas-img, width: 560…}
This is good. but when i am trying to store this image is variable like this.
var img = new fabric.Image.fromURL('http://www.w3schools.com/css/img_fjords.jpg');
when i console.log(img) i get this
f…c.I…e.fromURL {}
Please explain how to save, and what i am doing wrong.
Upvotes: 2
Views: 5752
Reputation: 26
you can use this code to add image into canvas
var img = fabric.Image.fromURL("http://www.w3schools.com/css/img_fjords.jpg", (image) => {
image.set({
left: 100,
top: 60,
});
image.scaleToWidth(200);
canvas?.centerObject(image);
canvas?.add(image);
canvas?.setActiveObject(image);
canvas?.renderAll();
}, { crossOrigin: 'Anonymous' });
Upvotes: 0
Reputation: 56
You can use below code to add image into canvas.
var imgObj = new Image();
imgObj.src = "http://www.w3schools.com/css/img_fjords.jpg";
imgObj.onload = function ()
{
var image = new fabric.Image(imgObj);
image.set({
angle: 0,
padding: 0,
originX: "center",
originY: "center"
});
}
You can set other properties too while adding image.
Upvotes: 1