Reputation: 2365
I am trying to make my ImageView
round. I have written the following code to make it appear round but somehow it is still showing square ImageView
. [Using picasso to fetch image]
Java code:
ImageView iv = (ImageView) addLinkDialog.findViewById(R.id.group_icon_jsoup);
Picasso.with(getBaseContext()).load(GroupImageUrl).into(iv);
iv.setBackgroundResource(R.drawable.icon_img);
ImageView code:
<ImageView
android:id="@+id/group_icon_jsoup"
android:layout_width="75dp"
android:layout_height="75dp"
android:layout_gravity="center"
android:layout_margin="8dp"
android:background="@drawable/icon_img" />
@drawable/icon_img.xml:
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:drawable="@drawable/circle"/>
</layer-list>
@drawable/circle.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:innerRadius="0dp"
android:shape="ring"
android:thicknessRatio="1.9"
android:useLevel="false" >
<solid android:color="@android:color/transparent" />
<stroke
android:width="10dp"
android:color="@android:color/white" />
</shape>
Upvotes: 3
Views: 4773
Reputation: 4705
Hello @Surjan here is the code which help to create a image in Any shape which you want only you need image of your choice shape with transparent and combination of any other color, following was the example :
protected Bitmap getPinnedImage(Bitmap original, int shapeImage) {
if (original == null) {
original = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_round_shape);
}
Bitmap mask = BitmapFactory.decodeResource(context.getResources(), shapeImage);
original = Bitmap.createScaledBitmap(original, mask.getWidth(), mask.getHeight(), true);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Bitmap.Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
return result;
}
Here is the tow parameter first one is your original bitmap and second one is the your shape drawable, like following was the pin shape
now passing after this drawable you can get your image in pin shape no need to access any third party library.
Upvotes: 1
Reputation: 13153
Major problem will be when you use Picasso to set image again to set to imageView
view bounds not to the its background that you create.
If you programmatically set a one it will override your background!
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="false">
<shape android:shape="oval">
<solid android:color="@color/colorPrimary"/>
</shape>
</item>
</selector>
You can set this as background of your view.Then try to use view.setBackgroundResource(R.drawable.icon_img);
. you will notice the change!
You can go through Add a background image to shape in xml Android
Mask ImageView with round corner background
to check the various ways people tried out here!
But with Picasso you can do this directly with out other 3rd parties.
final ImageView imageView = (ImageView) findViewById(R.id.group_icon_jsoup);
Picasso.with(YourActivity.this).load("http://i.imgur.com/DvpvklR.png")
.resize(100, 100)
.into(imageView, new Callback() {
@Override
public void onSuccess() {
Bitmap imageBitmap = ((BitmapDrawable) imageView.getDrawable()).getBitmap();
RoundedBitmapDrawable imageDrawable = RoundedBitmapDrawableFactory.create(getResources(), imageBitmap);
imageDrawable.setCircular(true);
imageDrawable.setCornerRadius(Math.max(imageBitmap.getWidth(), imageBitmap.getHeight()) / 2.0f);
imageView.setImageDrawable(imageDrawable);
}
@Override
public void onError() {
imageView.setImageResource(R.drawable.amanda);
}
});
Upvotes: 1
Reputation: 3348
Try this,
ImageView iv = (ImageView) addLinkDialog.findViewById(R.id.group_icon_jsoup);
Picasso.with(getBaseContext()).load(GroupImageUrl).transform(new RoundedTransformation(5,15, Color.parseColor("#27a3cb"))).fit().into(iv);
public class RoundedTransformation implements Transformation {
private int mBorderSize;
private int mCornerRadius = 0;
private int mColor;
public RoundedTransformation(int borderSize, int color) {
this.mBorderSize = borderSize;
this.mColor = color;
}
public RoundedTransformation(int borderSize, int cornerRadius, int color) {
this.mBorderSize = borderSize;
this.mCornerRadius = cornerRadius;
this.mColor = color;
}
@Override
public Bitmap transform(Bitmap source) {
int width = source.getWidth();
int height = source.getHeight();
Bitmap image = Bitmap.createBitmap(width, height, source.getConfig());
Canvas canvas = new Canvas(image);
canvas.drawARGB(0, 0, 0, 0);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
Rect rect = new Rect(0, 0, width, height);
if(this.mCornerRadius == 0) {
canvas.drawRect(rect, paint);
}
else {
canvas.drawRoundRect(new RectF(rect),this.mCornerRadius, this.mCornerRadius, paint);
}
paint.setXfermode(new PorterDuffXfermode((PorterDuff.Mode.SRC_IN)));
canvas.drawBitmap(source, rect, rect, paint);
Bitmap output;
if(this.mBorderSize == 0) {
output = image;
}
else {
width = width + this.mBorderSize * 2;
height = height + this.mBorderSize * 2;
output = Bitmap.createBitmap(width, height, source.getConfig());
canvas.setBitmap(output);
canvas.drawARGB(0, 0, 0, 0);
rect = new Rect(0, 0, width, height);
paint.setXfermode(null);
paint.setColor(this.mColor);
paint.setStyle(Paint.Style.FILL);
canvas.drawRoundRect(new RectF(rect), this.mCornerRadius, this.mCornerRadius, paint);
canvas.drawBitmap(image, this.mBorderSize, this.mBorderSize, null);
}
if(source != output) source.recycle();
return output;
}
@Override
public String key() {
return "bitmapBorder(" +
"borderSize=" + this.mBorderSize + ", " +
"cornerRadius=" + this.mCornerRadius + ", " +
"color=" + this.mColor +")";
}
}
Upvotes: 0
Reputation: 2285
Do you want to use only code or you are ok with library too? If you are ok with library may I suggest using this library, helped me a lot. If you don't want to use library, you can use RoundedBitmapDrawable:
RoundedBitmapDrawable drawable =
RoundedBitmapDrawableFactory.create(context.getResources(), bitmap)
drawable.setCircular(true);
Use this drawable in your ImageView.
Upvotes: 2
Reputation: 12803
Why not using third party ?
Try this code
Bitmap picture = BitmapFactory.decodeResource(getResources(), R.mipmap.add_image);
ImageView imageView = (ImageView) findViewById(R.id.imgProfilePicture);
imageView.setImageBitmap(getRoundedBitmap(picture));
public Bitmap getRoundedBitmap(Bitmap bitmap){
Bitmap circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint = new Paint();
paint.setShader(shader);
paint.setAntiAlias(true);
Canvas c = new Canvas(circleBitmap);
c.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, bitmap.getWidth() / 2, paint);
return circleBitmap;
}
Your xml file
<de.hdodenhof.circleimageview.CircleImageView
android:id="@+id/imgProfilePicture"
android:layout_width="110dp"
android:layout_height="110dp"
android:layout_marginBottom="20dp"
app:civ_border_width="3dp"
app:civ_border_color="@color/light_gray" />
and add this in build.gradle
compile 'de.hdodenhof:circleimageview:2.1.0'
Cirular ImageView
Done !
Upvotes: 4